WWanderburg Wiki

Upgrades

Every normal, special, and legendary module upgrade record.

Records
437
Scope
Public demo

Filters update this canonical catalogue in place. Filter states are not separate indexable pages.

437 shown
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Automatic 1 for Archer Crew: Improves automatic ability. Exact effect: New Base Passive Damage 5; Replaces Passive Ammo 1.Public-demo recordModule Archer CrewTier 1New Base Passive Damage 5Open
Automatic 2 for Archer Crew: Improves automatic ability. Exact effect: New Base Passive Damage 5; Replaces Passive Ammo 1.Public-demo recordModule Archer CrewTier 2New Base Passive Damage 5Open
Automatic 3 for Archer Crew: Improves automatic ability. Exact effect: New Base Passive Damage 5; Replaces Passive Ammo 1.Public-demo recordModule Archer CrewTier 3New Base Passive Damage 5Open
Automatic 4 for Archer Crew: Improves automatic ability. Exact effect: New Base Passive Damage 5; Replaces Passive Ammo 1.Public-demo recordModule Archer CrewTier 4New Base Passive Damage 5Open
Automatic 5 for Archer Crew: Improves automatic ability. Exact effect: New Base Passive Damage 5; Replaces Passive Ammo 1.Public-demo recordModule Archer CrewTier 5New Base Passive Damage 5Open
Fire Arrows for Archer Crew: Arrows set targets on fire. Exact effect: Legendary A 1; Replaces Passive Effect 1.Public-demo recordModule Archer CrewTier 0Legendary A 1Open
Ice arrows for Archer Crew: arrows slow targets. Exact effect: Legendary B 1; Replaces Passive Effect 1.Public-demo recordModule Archer CrewTier 0Legendary B 1Open
Upgrade Ultimate 1 for Archer Tower: higher arrow damage. Exact effect: Adds Flat Damage 1; New Base Active Damage 20.Public-demo recordModule Archer TowerTier 1Adds Flat Damage 1Open
Upgrade Ultimate 2 for Archer Tower: higher arrow damage. Exact effect: Adds Flat Damage 1; New Base Active Damage 30.Public-demo recordModule Archer TowerTier 2Adds Flat Damage 1Open
Upgrade Ultimate 3 for Archer Tower: higher arrow damage. Exact effect: Adds Flat Damage 1; New Base Active Damage 40.Public-demo recordModule Archer TowerTier 3Adds Flat Damage 1Open
Upgrade Ultimate 4 for Archer Tower: higher arrow damage. Exact effect: Adds Flat Damage 1; New Base Active Damage 50.Public-demo recordModule Archer TowerTier 4Adds Flat Damage 1Open
Upgrade Ultimate 5 for Archer Tower: higher arrow damage. Exact effect: Adds Flat Damage 1; New Base Active Damage 60.Public-demo recordModule Archer TowerTier 5Adds Flat Damage 1Open
Upgrade Passive 1 for Archer Tower: more and stronger arrows. Exact effect: New Base Passive Damage 10; Replaces Passive Ammo 1.Public-demo recordModule Archer TowerTier 1New Base Passive Damage 10Open
Upgrade Passive 2 for Archer Tower: more and stronger arrows. Exact effect: New Base Passive Damage 10; Replaces Passive Ammo 1.Public-demo recordModule Archer TowerTier 2New Base Passive Damage 10Open
Upgrade Passive 3 for Archer Tower: more and stronger arrows. Exact effect: New Base Passive Damage 10; Replaces Passive Ammo 1.Public-demo recordModule Archer TowerTier 3New Base Passive Damage 10Open
Upgrade Passive 4 for Archer Tower: more and stronger arrows. Exact effect: New Base Passive Damage 10; Replaces Passive Ammo 1.Public-demo recordModule Archer TowerTier 4New Base Passive Damage 10Open
Upgrade Passive 5 for Archer Tower: more and stronger arrows. Exact effect: New Base Passive Damage 10; Replaces Passive Ammo 1.Public-demo recordModule Archer TowerTier 5New Base Passive Damage 10Open
Cooldown Reduction 1 for Archer Tower: lowers all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Archer TowerTier 1Changes Cooldown 1Open
Cooldown Reduction 2 for Archer Tower: lowers all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Archer TowerTier 2Changes Cooldown 1Open
Cooldown Reduction 3 for Archer Tower: lowers all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Archer TowerTier 3Changes Cooldown 1Open
Cooldown Reduction 4 for Archer Tower: lowers all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Archer TowerTier 4Changes Cooldown 1Open
Cooldown Reduction 5 for Archer Tower: lowers all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Archer TowerTier 5Changes Cooldown 1Open
Fire Arrows for Archer Tower: arrows set enemies on fire. Exact effect: Legendary A 1.Public-demo recordModule Archer TowerTier 0Legendary A 1Open
Ice Arrows for Archer Tower: arrows slow targets. Exact effect: Legendary B 1.Public-demo recordModule Archer TowerTier 0Legendary B 1Open
More Arrows for Archer Tower: Adds 3 projectiles to passive attack. Exact effect: Special0 A 1.Public-demo recordModule Archer TowerTier 1Special0 A 1Open
More Damage for Archer Tower: Each arrow deals +5 damage. Exact effect: Special0 B 1.Public-demo recordModule Archer TowerTier 1Special0 B 1Open
More Arrows for Archer Tower: Adds 3 projectiles to passive attack. Exact effect: Special1 A 1.Public-demo recordModule Archer TowerTier 1Special1 A 1Open
More Damage for Archer Tower: Each arrow deals +5 damage. Exact effect: Special1 B 1.Public-demo recordModule Archer TowerTier 1Special1 B 1Open
Ultimate 1 for Arms: Improved Ultimate Ability. Exact effect: Adds Flat Damage 1; New Base Active Damage 60; Replaces Active Ammo 1.Public-demo recordModule ArmsTier 1Adds Flat Damage 1Open
Ultimate 2 for Arms: Improved Ultimate Ability. Exact effect: Adds Flat Damage 1; New Base Active Damage 80; Replaces Active Ammo 1.Public-demo recordModule ArmsTier 2Adds Flat Damage 1Open
Ultimate 3 for Arms: Improved Ultimate Ability. Exact effect: Adds Flat Damage 1; New Base Active Damage 100; Replaces Active Ammo 1.Public-demo recordModule ArmsTier 3Adds Flat Damage 1Open
Ultimate 3 for Arms: Improved Ultimate Ability. Exact effect: Adds Flat Damage 1; New Base Active Damage 120; Replaces Active Ammo 1.Public-demo recordModule ArmsTier 4Adds Flat Damage 1Open
Ultimate 3 for Arms: Improved Ultimate Ability. Exact effect: Adds Flat Damage 1; New Base Active Damage 140; Replaces Active Ammo 1.Public-demo recordModule ArmsTier 5Adds Flat Damage 1Open
Passive Upgrade 1 for Arms: increases damage. Exact effect: Adds Passive Flat Damage 1; New Base Active Damage 60; New Base Passive Damage 60; Replaces Base Passive Damage 1.Public-demo recordModule ArmsTier 1Adds Passive Flat Damage 1Open
Passive Upgrade 2 for Arms: increases damage. Exact effect: Adds Passive Flat Damage 1; New Base Active Damage 80; New Base Passive Damage 80; Replaces Base Passive Damage 1.Public-demo recordModule ArmsTier 2Adds Passive Flat Damage 1Open
Passive Upgrade 3 for Arms: increases damage. Exact effect: Adds Passive Flat Damage 1; New Base Active Damage 100; New Base Passive Damage 100; Replaces Base Passive Damage 1.Public-demo recordModule ArmsTier 3Adds Passive Flat Damage 1Open
Passive Upgrade 3 for Arms: increases damage. Exact effect: Adds Passive Flat Damage 1; New Base Active Damage 120; New Base Passive Damage 120; Replaces Base Passive Damage 1.Public-demo recordModule ArmsTier 4Adds Passive Flat Damage 1Open
Passive Upgrade 3 for Arms: increases damage. Exact effect: Adds Passive Flat Damage 1; New Base Active Damage 140; New Base Passive Damage 140; Replaces Base Passive Damage 1.Public-demo recordModule ArmsTier 5Adds Passive Flat Damage 1Open
Cooldown 1 for Arms: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule ArmsTier 1Changes Cooldown 1Open
Cooldown 2 for Arms: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule ArmsTier 2Changes Cooldown 1Open
Cooldown 3 for Arms: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule ArmsTier 3Changes Cooldown 1Open
Cooldown 3 for Arms: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule ArmsTier 4Changes Cooldown 1Open
Cooldown 3 for Arms: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule ArmsTier 5Changes Cooldown 1Open
Execute Damage for Arms: Executes low health enemies.. Exact effect: Legendary A 1.Public-demo recordModule ArmsTier 0Legendary A 1Open
Shieldbash for Arms: Knocks back targets with shield.. Exact effect: Changes Cooldown 1; Legendary B 1.Public-demo recordModule ArmsTier 0Changes Cooldown 1Open
Special for Arms: Special0 A 1.Public-demo recordModule ArmsTier 1Special0 A 1Open
Special for Arms: Special0 B 1.Public-demo recordModule ArmsTier 1Special0 B 1Open
Special for Arms: Special1 A 1.Public-demo recordModule ArmsTier 1Special1 A 1Open
Special for Arms: Special1 B 1.Public-demo recordModule ArmsTier 1Special1 B 1Open
Upgrade Ultimate 1 for Ballista: Improves ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 55; Replaces Active Effect 1; Replaces Base Active Damage 1.Public-demo recordModule BallistaTier 1Adds Flat Damage 1Open
Upgrade Ultimate 2 for Ballista: Improves ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 70; Replaces Active Effect 1; Replaces Base Active Damage 1.Public-demo recordModule BallistaTier 2Adds Flat Damage 1Open
Upgrade Ultimate 3 for Ballista: Improves ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 85; Replaces Active Effect 1; Replaces Base Active Damage 1.Public-demo recordModule BallistaTier 3Adds Flat Damage 1Open
Upgrade Ultimate 3 for Ballista: Improves ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 100; Replaces Active Effect 1; Replaces Base Active Damage 1.Public-demo recordModule BallistaTier 4Adds Flat Damage 1Open
Upgrade Ultimate 3 for Ballista: Improves ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 115; Replaces Active Effect 1; Replaces Base Active Damage 1.Public-demo recordModule BallistaTier 5Adds Flat Damage 1Open
Upgrade Passive 1 for Ballista: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 10; Replaces Passive Ammo 1.Public-demo recordModule BallistaTier 1Adds Passive Flat Damage 1Open
Upgrade Passive 2 for Ballista: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 10; Replaces Passive Ammo 1.Public-demo recordModule BallistaTier 2Adds Passive Flat Damage 1Open
Upgrade Passive 3 for Ballista: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 10; Replaces Passive Ammo 1.Public-demo recordModule BallistaTier 3Adds Passive Flat Damage 1Open
Upgrade Passive 3 for Ballista: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 10; Replaces Passive Ammo 1.Public-demo recordModule BallistaTier 4Adds Passive Flat Damage 1Open
Upgrade Passive 3 for Ballista: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 10; Replaces Passive Ammo 1.Public-demo recordModule BallistaTier 5Adds Passive Flat Damage 1Open
Cooldown Reduction 1 for Ballista: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule BallistaTier 1Changes Cooldown 1Open
Cooldown Reduction 2 for Ballista: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule BallistaTier 2Changes Cooldown 1Open
Cooldown Reduction 3 for Ballista: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule BallistaTier 3Changes Cooldown 1Open
Cooldown Reduction 3 for Ballista: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule BallistaTier 4Changes Cooldown 1Open
Cooldown Reduction 3 for Ballista: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule BallistaTier 5Changes Cooldown 1Open
Upgrade Legendary A for Ballista: Upgrade Legendary A Effect. Exact effect: Legendary A 1.Public-demo recordModule BallistaTier 0Legendary A 1Open
Upgrade Legendary B for Ballista: Upgrade Legendary B Effect. Exact effect: Legendary B 1.Public-demo recordModule BallistaTier 0Legendary B 1Open
Add ability projectiles for Ballista: adds a volley to activated ability. Exact effect: Special0 A 1.Public-demo recordModule BallistaTier 1Special0 A 1Open
Add automatic projectiles for Ballista: Adds projectiles to automatic ability. Exact effect: Special0 B 1.Public-demo recordModule BallistaTier 1Special0 B 1Open
FIRE for Ballista: active ability projectiles set targets on fire. Exact effect: Special1 A 1.Public-demo recordModule BallistaTier 1Special1 A 1Open
ICE for Ballista: Active ability projectiles slow targets. Exact effect: Special1 B 1.Public-demo recordModule BallistaTier 1Special1 B 1Open
Active 1 for Barracks: Improves Ultimate effect. Exact effect: Adds Flat Damage 1; Alternate Active Ammo Word SPAWN COUNT; Alternate Active Effect Replace All Text 1; Alternate Active Effect Word STRONGER FIGHTERS.Public-demo recordModule BarracksTier 1Adds Flat Damage 1Open
Active 2 for Barracks: Improves Ultimate effect. Exact effect: Adds Flat Damage 1; Alternate Active Ammo Word SPAWN COUNT; Alternate Active Effect Replace All Text 1; Alternate Active Effect Word STRONGER FIGHTERS.Public-demo recordModule BarracksTier 2Adds Flat Damage 1Open
Active 3 for Barracks: Improves Ultimate effect. Exact effect: Adds Flat Damage 1; Alternate Active Ammo Word SPAWN COUNT; Alternate Active Effect Replace All Text 1; Alternate Active Effect Word STRONGER FIGHTERS.Public-demo recordModule BarracksTier 3Adds Flat Damage 1Open
Active 4 for Barracks: Improves Ultimate effect. Exact effect: Adds Flat Damage 1; Alternate Active Ammo Word SPAWN COUNT; Alternate Active Effect Replace All Text 1; Alternate Active Effect Word STRONGER FIGHTERS.Public-demo recordModule BarracksTier 4Adds Flat Damage 1Open
Active 5 for Barracks: Improves Ultimate effect. Exact effect: Adds Flat Damage 1; Alternate Active Ammo Word SPAWN COUNT; Alternate Active Effect Replace All Text 1; Alternate Active Effect Word STRONGER FIGHTERS.Public-demo recordModule BarracksTier 5Adds Flat Damage 1Open
Automatic 1 for Barracks: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word SPAWN COUNT; Alternate Passive Effect Replacer All Text 1; Alternate Passive Effect Word STRONGER FIGHTERS.Public-demo recordModule BarracksTier 1Adds Passive Flat Damage 1Open
Automatic 2 for Barracks: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word SPAWN COUNT; Alternate Passive Effect Replacer All Text 1; Alternate Passive Effect Word STRONGER FIGHTERS.Public-demo recordModule BarracksTier 2Adds Passive Flat Damage 1Open
Automatic 3 for Barracks: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word SPAWN COUNT; Alternate Passive Effect Replacer All Text 1; Alternate Passive Effect Word STRONGER FIGHTERS.Public-demo recordModule BarracksTier 3Adds Passive Flat Damage 1Open
Automatic 4 for Barracks: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word SPAWN COUNT; Alternate Passive Effect Replacer All Text 1; Alternate Passive Effect Word STRONGER FIGHTERS.Public-demo recordModule BarracksTier 4Adds Passive Flat Damage 1Open
Automatic 5 for Barracks: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word SPAWN COUNT; Alternate Passive Effect Replacer All Text 1; Alternate Passive Effect Word STRONGER FIGHTERS.Public-demo recordModule BarracksTier 5Adds Passive Flat Damage 1Open
Cooldown 1 for Barracks: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule BarracksTier 1Changes Cooldown 1Open
Cooldown 2 for Barracks: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule BarracksTier 2Changes Cooldown 1Open
Cooldown 3 for Barracks: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule BarracksTier 3Changes Cooldown 1Open
Cooldown 4 for Barracks: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule BarracksTier 4Changes Cooldown 1Open
Cooldown 5 for Barracks: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule BarracksTier 5Changes Cooldown 1Open
Giants for Barracks: spawns giants that fight for you. Exact effect: Legendary A 1.Public-demo recordModule BarracksTier 0Legendary A 1Open
Mages for Barracks: Spawns mages that fight for you. Exact effect: Legendary B 1.Public-demo recordModule BarracksTier 0Legendary B 1Open
+ Automatic Units for Barracks: spawns 5 bonus unit on automatic. Exact effect: Special0 A 1.Public-demo recordModule BarracksTier 1Special0 A 1Open
+ Unit Speed for Barracks: units are faster. Exact effect: Special0 B 1.Public-demo recordModule BarracksTier 1Special0 B 1Open
+ Damage for Barracks: units deal 10 more damage. Exact effect: Special1 A 1.Public-demo recordModule BarracksTier 1Special1 A 1Open
Slowing Attacks for Barracks: units slow enemies for 1s on attack. Exact effect: Special1 B 1.Public-demo recordModule BarracksTier 1Special1 B 1Open
Stronger Ulti 1 for Cannon: increases the damage of the cannons. Exact effect: Adds Flat Damage 1; New Base Active Damage 25; Replaces Active Ammo 1; Replaces Base Active Damage 1.Public-demo recordModule CannonTier 1Adds Flat Damage 1Open
Stronger Ulti 2 for Cannon: increases the damage of the cannons. Exact effect: Adds Flat Damage 1; New Base Active Damage 30; Replaces Active Ammo 1; Replaces Base Active Damage 1.Public-demo recordModule CannonTier 2Adds Flat Damage 1Open
Stronger Ulti 3 for Cannon: increases the damage of the cannons. Exact effect: Adds Flat Damage 1; New Base Active Damage 35; Replaces Active Ammo 1; Replaces Base Active Damage 1.Public-demo recordModule CannonTier 3Adds Flat Damage 1Open
Stronger Ulti 4 for Cannon: increases the damage of the cannons. Exact effect: Adds Flat Damage 1; New Base Active Damage 40; Replaces Active Ammo 1; Replaces Base Active Damage 1.Public-demo recordModule CannonTier 4Adds Flat Damage 1Open
Stronger Ulti 5 for Cannon: increases the damage of the cannons. Exact effect: Adds Flat Damage 1; New Base Active Damage 45; Replaces Active Ammo 1; Replaces Base Active Damage 1.Public-demo recordModule CannonTier 5Adds Flat Damage 1Open
Stronger Passive 1 for Cannon: increases the damage of the cannons. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 20; Replaces Base Passive Damage 1.Public-demo recordModule CannonTier 1Adds Passive Flat Damage 1Open
Stronger Passive 2 for Cannon: increases the damage of the cannons. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 25; Replaces Base Passive Damage 1.Public-demo recordModule CannonTier 2Adds Passive Flat Damage 1Open
Stronger Passive 3 for Cannon: increases the damage of the cannons. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 30; Replaces Base Passive Damage 1.Public-demo recordModule CannonTier 3Adds Passive Flat Damage 1Open
Stronger Passive 4 for Cannon: increases the damage of the cannons. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 35; Replaces Base Passive Damage 1.Public-demo recordModule CannonTier 4Adds Passive Flat Damage 1Open
Stronger Passive 5 for Cannon: increases the damage of the cannons. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 40; Replaces Base Passive Damage 1.Public-demo recordModule CannonTier 5Adds Passive Flat Damage 1Open
Cooldown Reduction 1 for Cannon: reduces the cooldown of all effects. Exact effect: Changes Cooldown 1.Public-demo recordModule CannonTier 1Changes Cooldown 1Open
Cooldown Reduction 2 for Cannon: reduces the cooldown of all effects. Exact effect: Changes Cooldown 1.Public-demo recordModule CannonTier 2Changes Cooldown 1Open
Cooldown Reduction 3 for Cannon: reduces the cooldown of all effects. Exact effect: Changes Cooldown 1.Public-demo recordModule CannonTier 3Changes Cooldown 1Open
Cooldown Reduction 4 for Cannon: reduces the cooldown of all effects. Exact effect: Changes Cooldown 1.Public-demo recordModule CannonTier 4Changes Cooldown 1Open
Cooldown Reduction 5 for Cannon: reduces the cooldown of all effects. Exact effect: Changes Cooldown 1.Public-demo recordModule CannonTier 5Changes Cooldown 1Open
Bouncing Shot for Cannon: ability projectiles set off an additional shot on explosion. Exact effect: Legendary A 1.Public-demo recordModule CannonTier 0Legendary A 1Open
After Explosion for Cannon: ability projectiles trigger an additional explosion after a short delay. Exact effect: Legendary B 1.Public-demo recordModule CannonTier 0Legendary B 1Open
+ Volley for Cannon: adds 1 volley to ability. Exact effect: Special0 A 1.Public-demo recordModule CannonTier 1Special0 A 1Open
+ STAR SPREAD AUTO for Cannon: automatic shots explode in a star shape. Exact effect: Special0 B 1.Public-demo recordModule CannonTier 1Special0 B 1Open
Fire Effect for Cannon: ability projectiles set targets on fire. Exact effect: Special1 A 1.Public-demo recordModule CannonTier 1Special1 A 1Open
Slow Effect for Cannon: ability projectiles slow enmies. Exact effect: Special1 B 1.Public-demo recordModule CannonTier 1Special1 B 1Open
Active 1 for Cannon Tower: increases the projectile damage. Exact effect: Adds Flat Damage 1; New Base Active Damage 120; Replaces Active Ammo 1.Public-demo recordModule Cannon TowerTier 1Adds Flat Damage 1Open
Active 2 for Cannon Tower: increases the projectile damage. Exact effect: Adds Flat Damage 1; New Base Active Damage 140; Replaces Active Ammo 1.Public-demo recordModule Cannon TowerTier 2Adds Flat Damage 1Open
Active 3 for Cannon Tower: increases the projectile damage. Exact effect: Adds Flat Damage 1; New Base Active Damage 160; Replaces Active Ammo 1.Public-demo recordModule Cannon TowerTier 3Adds Flat Damage 1Open
Active 4 for Cannon Tower: increases the projectile damage. Exact effect: Adds Flat Damage 1; New Base Active Damage 180; Replaces Active Ammo 1.Public-demo recordModule Cannon TowerTier 4Adds Flat Damage 1Open
Active 5 for Cannon Tower: increases the projectile damage. Exact effect: Adds Flat Damage 1; New Base Active Damage 200; Replaces Active Ammo 1.Public-demo recordModule Cannon TowerTier 5Adds Flat Damage 1Open
Automatic 1 for Cannon Tower: increases the projectile damage. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 100; Replaces Passive Effect 1.Public-demo recordModule Cannon TowerTier 1Adds Passive Flat Damage 1Open
Automatic 2 for Cannon Tower: increases the projectile damage. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 115; Replaces Passive Effect 1.Public-demo recordModule Cannon TowerTier 2Adds Passive Flat Damage 1Open
Automatic 3 for Cannon Tower: increases the projectile damage. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 130; Replaces Passive Effect 1.Public-demo recordModule Cannon TowerTier 3Adds Passive Flat Damage 1Open
Automatic 4 for Cannon Tower: increases the projectile damage. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 145; Replaces Passive Effect 1.Public-demo recordModule Cannon TowerTier 4Adds Passive Flat Damage 1Open
Automatic 5 for Cannon Tower: increases the projectile damage. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 160; Replaces Passive Effect 1.Public-demo recordModule Cannon TowerTier 5Adds Passive Flat Damage 1Open
Cooldown 1 for Cannon Tower: Reduces Cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Cannon TowerTier 1Changes Cooldown 1Open
Cooldown 2 for Cannon Tower: Reduces Cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Cannon TowerTier 2Changes Cooldown 1Open
Cooldown 3 for Cannon Tower: Reduces Cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Cannon TowerTier 3Changes Cooldown 1Open
Cooldown 4 for Cannon Tower: Reduces Cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Cannon TowerTier 4Changes Cooldown 1Open
Cooldown 5 for Cannon Tower: Reduces Cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Cannon TowerTier 5Changes Cooldown 1Open
Execute Targets for Cannon Tower: executes targets with low health. Exact effect: Adds Flat Damage 1; Legendary A 1.Public-demo recordModule Cannon TowerTier 0Adds Flat Damage 1Open
Mark Targets for Cannon Tower: marks targets. Marked targets take 50% more damage. Exact effect: Adds Flat Damage 1; Legendary B 1.Public-demo recordModule Cannon TowerTier 0Adds Flat Damage 1Open
Bonus Ammo for Cannon Tower: Adds 3 shots to the active ability. Exact effect: Special0 A 1.Public-demo recordModule Cannon TowerTier 1Special0 A 1Open
Bonus Damage for Cannon Tower: Every projectile deals +25 damage. Exact effect: Special0 B 1.Public-demo recordModule Cannon TowerTier 1Special0 B 1Open
After Explosion for Cannon Tower: Adds an after explosion effect to automatic ability projectiles. Exact effect: Special1 A 1.Public-demo recordModule Cannon TowerTier 1Special1 A 1Open
Execute for Cannon Tower: Projectiles execute enemies at <10% health. Exact effect: Special1 B 1.Public-demo recordModule Cannon TowerTier 1Special1 B 1Open
Passive Upgrade 1 for Canoneer Crew: Improves the passive effect. Exact effect: Adds Passive Flat Damage 1; Replaces Passive Ammo 1; Replaces Passive Effect 1.Public-demo recordModule Canoneer CrewTier 0Adds Passive Flat Damage 1Open
Passive Upgrade 2 for Canoneer Crew: Improves the passive effect. Exact effect: Adds Passive Flat Damage 1; Replaces Passive Ammo 1; Replaces Passive Effect 1.Public-demo recordModule Canoneer CrewTier 0Adds Passive Flat Damage 1Open
Passive Upgrade 3 for Canoneer Crew: Improves the passive effect. Exact effect: Adds Passive Flat Damage 1; Replaces Passive Ammo 1; Replaces Passive Effect 1.Public-demo recordModule Canoneer CrewTier 0Adds Passive Flat Damage 1Open
Cooldown Reduction 1 for Canoneer Crew: Reduces all Module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Canoneer CrewTier 0Changes Cooldown 1Open
Cooldown Reduction 2 for Canoneer Crew: Reduces all Module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Canoneer CrewTier 0Changes Cooldown 1Open
Cooldown Reduction 3 for Canoneer Crew: Reduces all Module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Canoneer CrewTier 0Changes Cooldown 1Open
Legendary A for Canoneer Crew: Adds legendary Effect A. Exact effect: Legendary A 1; Replaces Passive Effect 1.Public-demo recordModule Canoneer CrewTier 0Legendary A 1Open
Legendary B for Canoneer Crew: Add Legendary Effect B. Exact effect: Legendary B 1; Replaces Passive Effect 1.Public-demo recordModule Canoneer CrewTier 0Legendary B 1Open
Ability 1 for Companion: Active. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word DAMAGE MULTIPLIER; Has Alternate Active Effect Word 1; Improves Active Duration 1.Public-demo recordModule CompanionTier 1Adds Flat Damage 1Open
Ability 2 for Companion: Active. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word DAMAGE MULTIPLIER; Has Alternate Active Effect Word 1; Improves Active Duration 1.Public-demo recordModule CompanionTier 2Adds Flat Damage 1Open
Ability 3 for Companion: Active. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word DAMAGE MULTIPLIER; Has Alternate Active Effect Word 1; Improves Active Duration 1.Public-demo recordModule CompanionTier 3Adds Flat Damage 1Open
Ability 4 for Companion: Active. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word DAMAGE MULTIPLIER; Has Alternate Active Effect Word 1; Improves Active Duration 1.Public-demo recordModule CompanionTier 4Adds Flat Damage 1Open
Ability 5 for Companion: Active. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word DAMAGE MULTIPLIER; Has Alternate Active Effect Word 1; Improves Active Duration 1.Public-demo recordModule CompanionTier 5Adds Flat Damage 1Open
Automatic 1 for Companion: Adds Passive Flat Damage 1; New Base Passive Damage 40; Replaces Base Passive Damage 1; Replaces Passive Effect 1.Public-demo recordModule CompanionTier 1Adds Passive Flat Damage 1Open
Automatic 2 for Companion: Adds Passive Flat Damage 1; New Base Passive Damage 60; Replaces Base Passive Damage 1; Replaces Passive Effect 1.Public-demo recordModule CompanionTier 2Adds Passive Flat Damage 1Open
Automatic 3 for Companion: Adds Passive Flat Damage 1; New Base Passive Damage 80; Replaces Base Passive Damage 1; Replaces Passive Effect 1.Public-demo recordModule CompanionTier 3Adds Passive Flat Damage 1Open
Automatic 4 for Companion: Adds Passive Flat Damage 1; New Base Passive Damage 100; Replaces Base Passive Damage 1; Replaces Passive Effect 1.Public-demo recordModule CompanionTier 4Adds Passive Flat Damage 1Open
Automatic 5 for Companion: Adds Passive Flat Damage 1; New Base Passive Damage 120; Replaces Base Passive Damage 1; Replaces Passive Effect 1.Public-demo recordModule CompanionTier 5Adds Passive Flat Damage 1Open
Cooldown 1 for Companion: Alternate Passive Cooldown Word ATTACK INTERVAL; Changes Cooldown 1; Has Alternate Passive Cooldown Word 1.Public-demo recordModule CompanionTier 1Alternate Passive Cooldown Word ATTACK INTERVALOpen
Cooldown 2 for Companion: Alternate Passive Cooldown Word ATTACK INTERVAL; Changes Cooldown 1; Has Alternate Passive Cooldown Word 1.Public-demo recordModule CompanionTier 2Alternate Passive Cooldown Word ATTACK INTERVALOpen
Cooldown 3 for Companion: Alternate Passive Cooldown Word ATTACK INTERVAL; Changes Cooldown 1; Has Alternate Passive Cooldown Word 1.Public-demo recordModule CompanionTier 3Alternate Passive Cooldown Word ATTACK INTERVALOpen
Cooldown 4 for Companion: Alternate Passive Cooldown Word ATTACK INTERVAL; Changes Cooldown 1; Has Alternate Passive Cooldown Word 1.Public-demo recordModule CompanionTier 4Alternate Passive Cooldown Word ATTACK INTERVALOpen
Cooldown 5 for Companion: Alternate Passive Cooldown Word ATTACK INTERVAL; Changes Cooldown 1; Has Alternate Passive Cooldown Word 1.Public-demo recordModule CompanionTier 5Alternate Passive Cooldown Word ATTACK INTERVALOpen
Legendary Upgrade A for Companion: Legendary Upgrade A Effect. Exact effect: Changes Cooldown 1; Legendary A 1; Replaces Active Effect 1.Public-demo recordModule CompanionTier 0Changes Cooldown 1Open
Legendary Upgrade B for Companion: Legendary Upgrade B Effect. Exact effect: Changes Cooldown 1; Legendary B 1; Replaces Active Effect 1.Public-demo recordModule CompanionTier 0Changes Cooldown 1Open
Cooldown 1 for Companion: Special0 A 1.Public-demo recordModule CompanionTier 1Special0 A 1Open
Cooldown 1 for Companion: Special0 B 1.Public-demo recordModule CompanionTier 1Special0 B 1Open
Cooldown 1 for Companion: Special1 A 1.Public-demo recordModule CompanionTier 1Special1 A 1Open
Cooldown 1 for Companion: Special1 B 1.Public-demo recordModule CompanionTier 1Special1 B 1Open
Ultimate Upgrade 1 for Dash: improves the ultimate effect. Exact effect: Alternate Active Ammo Word SPEED; Has Alternate Active Ammo Word 1; Improves Active Duration 1; Replaces Active Ammo 1.Public-demo recordModule DashTier 1Alternate Active Ammo Word SPEEDOpen
Ultimate Upgrade 2 for Dash: improves the ultimate effect. Exact effect: Alternate Active Ammo Word SPEED; Has Alternate Active Ammo Word 1; Improves Active Duration 1; Replaces Active Ammo 1.Public-demo recordModule DashTier 2Alternate Active Ammo Word SPEEDOpen
Ultimate Upgrade 3 for Dash: improves the ultimate effect. Exact effect: Alternate Active Ammo Word SPEED; Has Alternate Active Ammo Word 1; Improves Active Duration 1; Replaces Active Ammo 1.Public-demo recordModule DashTier 3Alternate Active Ammo Word SPEEDOpen
Ultimate Upgrade 3 for Dash: improves the ultimate effect. Exact effect: Alternate Active Ammo Word SPEED; Has Alternate Active Ammo Word 1; Improves Active Duration 1; Replaces Active Ammo 1.Public-demo recordModule DashTier 4Alternate Active Ammo Word SPEEDOpen
Ultimate Upgrade 3 for Dash: improves the ultimate effect. Exact effect: Alternate Active Ammo Word SPEED; Has Alternate Active Ammo Word 1; Improves Active Duration 1; Replaces Active Ammo 1.Public-demo recordModule DashTier 5Alternate Active Ammo Word SPEEDOpen
Upgrade Passive 1 for Dash: imrpoves the passive Effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Duration Word BURN DURATION; Has Alternate Passive Duration Word 1; Improves Passive Duration 1.Public-demo recordModule DashTier 1Adds Passive Flat Damage 1Open
Upgrade Passive 2 for Dash: imrpoves the passive Effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Duration Word BURN DURATION; Has Alternate Passive Duration Word 1; Improves Passive Duration 1.Public-demo recordModule DashTier 2Adds Passive Flat Damage 1Open
Upgrade Passive 3 for Dash: imrpoves the passive Effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Duration Word BURN DURATION; Has Alternate Passive Duration Word 1; Improves Passive Duration 1.Public-demo recordModule DashTier 3Adds Passive Flat Damage 1Open
Upgrade Passive 3 for Dash: imrpoves the passive Effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Duration Word BURN DURATION; Has Alternate Passive Duration Word 1; Improves Passive Duration 1.Public-demo recordModule DashTier 4Adds Passive Flat Damage 1Open
Upgrade Passive 3 for Dash: imrpoves the passive Effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Duration Word BURN DURATION; Has Alternate Passive Duration Word 1; Improves Passive Duration 1.Public-demo recordModule DashTier 5Adds Passive Flat Damage 1Open
Cooldown Reduction 1 for Dash: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule DashTier 1Changes Cooldown 1Open
Cooldown Reduction 2 for Dash: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule DashTier 2Changes Cooldown 1Open
Cooldown Reduction 3 for Dash: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule DashTier 3Changes Cooldown 1Open
Cooldown Reduction 3 for Dash: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule DashTier 4Changes Cooldown 1Open
Cooldown Reduction 3 for Dash: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule DashTier 5Changes Cooldown 1Open
Fire Trail for Dash: Leaves a burning trail after using the ability. Exact effect: Legendary A 1.Public-demo recordModule DashTier 0Legendary A 1Open
Fire Balls for Dash: Shoots out fireballs when starting to boost. Exact effect: Legendary B 1.Public-demo recordModule DashTier 0Legendary B 1Open
Burn Duration for Dash: increases the burn duration by 3s. Exact effect: Special0 A 1.Public-demo recordModule DashTier 1Special0 A 1Open
+ Automatic Range for Dash: increases the range of the automatic attack by 20. Exact effect: Special0 B 1.Public-demo recordModule DashTier 1Special0 B 1Open
Burn Duration for Dash: increases the burn duration by 3s. Exact effect: Special1 A 1.Public-demo recordModule DashTier 1Special1 A 1Open
+ Automatic Damage for Dash: increases the direct damage dealt by automatic by 20. Exact effect: Special1 B 1.Public-demo recordModule DashTier 1Special1 B 1Open
Ability 1 for Deathtrail: Active. Exact effect: Alternate Active Effect Word DAMAGE MULTIPLIER; Has Alternate Active Effect Word 1.Public-demo recordModule DeathtrailTier 1Alternate Active Effect Word DAMAGE MULTIPLIEROpen
Automatic 1 for Deathtrail: New Base Passive Damage 40.Public-demo recordModule DeathtrailTier 1New Base Passive Damage 40Open
Cooldown 1 for Deathtrail: Alternate Passive Cooldown Word ATTACK INTERVAL; Changes Cooldown 1; Has Alternate Passive Cooldown Word 1.Public-demo recordModule DeathtrailTier 1Alternate Passive Cooldown Word ATTACK INTERVALOpen
Legendary Upgrade A for Deathtrail: Legendary Upgrade A Effect. Exact effect: Changes Cooldown 1; Legendary A 1; Replaces Active Effect 1.Public-demo recordModule DeathtrailTier 0Changes Cooldown 1Open
Legendary Upgrade B for Deathtrail: Legendary Upgrade B Effect. Exact effect: Changes Cooldown 1; Legendary B 1; Replaces Active Effect 1.Public-demo recordModule DeathtrailTier 0Changes Cooldown 1Open
Cooldown 1 for Deathtrail: Special0 A 1.Public-demo recordModule DeathtrailTier 1Special0 A 1Open
Cooldown 1 for Deathtrail: Special0 B 1.Public-demo recordModule DeathtrailTier 1Special0 B 1Open
Cooldown 1 for Deathtrail: Special1 A 1.Public-demo recordModule DeathtrailTier 1Special1 A 1Open
Cooldown 1 for Deathtrail: Special1 B 1.Public-demo recordModule DeathtrailTier 1Special1 B 1Open
Ultimate Upgrade 1 for Fire Mage: Increases damage. Exact effect: Adds Flat Damage 1; Alternate Active Duration Word AoE Radius; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Fire MageTier 1Adds Flat Damage 1Open
Ultimate Upgrade 2 for Fire Mage: Increases damage. Exact effect: Adds Flat Damage 1; Alternate Active Duration Word AoE Radius; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Fire MageTier 2Adds Flat Damage 1Open
Ultimate Upgrade 3 for Fire Mage: Increases damage. Exact effect: Adds Flat Damage 1; Alternate Active Duration Word AoE Radius; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Fire MageTier 3Adds Flat Damage 1Open
Ultimate Upgrade 3 for Fire Mage: Increases damage. Exact effect: Adds Flat Damage 1; Alternate Active Duration Word AoE Radius; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Fire MageTier 4Adds Flat Damage 1Open
Ultimate Upgrade 3 for Fire Mage: Increases damage. Exact effect: Adds Flat Damage 1; Alternate Active Duration Word AoE Radius; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Fire MageTier 5Adds Flat Damage 1Open
Automatic 1 for Fire Mage: Increases damage. Exact effect: Adds Passive Flat Damage 1; Replaces Passive Ammo 1.Public-demo recordModule Fire MageTier 1Adds Passive Flat Damage 1Open
Automatic 2 for Fire Mage: Increases damage. Exact effect: Adds Passive Flat Damage 1; Replaces Passive Ammo 1.Public-demo recordModule Fire MageTier 2Adds Passive Flat Damage 1Open
Automatic 3 for Fire Mage: Increases damage. Exact effect: Adds Passive Flat Damage 1; Replaces Passive Ammo 1.Public-demo recordModule Fire MageTier 3Adds Passive Flat Damage 1Open
Automatic 4 for Fire Mage: Increases damage. Exact effect: Adds Passive Flat Damage 1; Replaces Passive Ammo 1.Public-demo recordModule Fire MageTier 4Adds Passive Flat Damage 1Open
Automatic 5 for Fire Mage: Increases damage. Exact effect: Adds Passive Flat Damage 1; Replaces Passive Ammo 1.Public-demo recordModule Fire MageTier 5Adds Passive Flat Damage 1Open
Cooldown 1 for Fire Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Fire MageTier 1Changes Cooldown 1Open
Cooldown 2 for Fire Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Fire MageTier 2Changes Cooldown 1Open
Cooldown 3 for Fire Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Fire MageTier 3Changes Cooldown 1Open
Cooldown 4 for Fire Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Fire MageTier 4Changes Cooldown 1Open
Cooldown 5 for Fire Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Fire MageTier 5Changes Cooldown 1Open
FireStorm for Fire Mage: Summons a migthy firestorm. Exact effect: Legendary A 1.Public-demo recordModule Fire MageTier 0Legendary A 1Open
Fire Ring for Fire Mage: Summons a migthy ring of Fire. Exact effect: Legendary B 1.Public-demo recordModule Fire MageTier 0Legendary B 1Open
+ Automatic Shots for Fire Mage: adds 2 projectiles to the passive attack. Exact effect: Special0 A 1.Public-demo recordModule Fire MageTier 1Special0 A 1Open
Fire Star for Fire Mage: when automatic projectiles explode it shoots out fireballs. Exact effect: Special0 B 1.Public-demo recordModule Fire MageTier 1Special0 B 1Open
Fire Zone Duration for Fire Mage: fire Zones stay for 8s longer. Exact effect: Special1 A 1.Public-demo recordModule Fire MageTier 1Special1 A 1Open
+ Zone Damage for Fire Mage: enemies take 5 more damage per tick inside the fire zones. Exact effect: Special1 B 1.Public-demo recordModule Fire MageTier 1Special1 B 1Open
Active 1 for Force Mage: Improves Active Ability. Exact effect: Adds Flat Damage 1; Alternate Active Ammo Word RANGE; Has Alternate Active Ammo Word 1; Improves Active Duration 1.Public-demo recordModule Force MageTier 1Adds Flat Damage 1Open
Active 2 for Force Mage: Improves Active Ability. Exact effect: Adds Flat Damage 1; Alternate Active Ammo Word RANGE; Has Alternate Active Ammo Word 1; Improves Active Duration 1.Public-demo recordModule Force MageTier 2Adds Flat Damage 1Open
Active 3 for Force Mage: Improves Active Ability. Exact effect: Adds Flat Damage 1; Alternate Active Ammo Word RANGE; Has Alternate Active Ammo Word 1; Improves Active Duration 1.Public-demo recordModule Force MageTier 3Adds Flat Damage 1Open
Active 4 for Force Mage: Improves Active Ability. Exact effect: Adds Flat Damage 1; Alternate Active Ammo Word RANGE; Has Alternate Active Ammo Word 1; Improves Active Duration 1.Public-demo recordModule Force MageTier 4Adds Flat Damage 1Open
Active 5 for Force Mage: Improves Active Ability. Exact effect: Adds Flat Damage 1; Alternate Active Ammo Word RANGE; Has Alternate Active Ammo Word 1; Improves Active Duration 1.Public-demo recordModule Force MageTier 5Adds Flat Damage 1Open
Automatic 1 for Force Mage: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word SCALE MULT.; Has Alternate Passive Ammo Word 1; New Base Passive Damage 75.Public-demo recordModule Force MageTier 1Adds Passive Flat Damage 1Open
Automatic 2 for Force Mage: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word SCALE MULT.; Has Alternate Passive Ammo Word 1; New Base Passive Damage 100.Public-demo recordModule Force MageTier 2Adds Passive Flat Damage 1Open
Automatic 3 for Force Mage: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word SCALE MULT.; Has Alternate Passive Ammo Word 1; New Base Passive Damage 125.Public-demo recordModule Force MageTier 3Adds Passive Flat Damage 1Open
Automatic 4 for Force Mage: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word SCALE MULT.; Has Alternate Passive Ammo Word 1; New Base Passive Damage 150.Public-demo recordModule Force MageTier 4Adds Passive Flat Damage 1Open
Automatic 5 for Force Mage: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word SCALE MULT.; Has Alternate Passive Ammo Word 1; New Base Passive Damage 175.Public-demo recordModule Force MageTier 5Adds Passive Flat Damage 1Open
Cooldown for Force Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Force MageTier 1Changes Cooldown 1Open
Cooldown for Force Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Force MageTier 2Changes Cooldown 1Open
Cooldown for Force Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Force MageTier 3Changes Cooldown 1Open
Cooldown for Force Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Force MageTier 4Changes Cooldown 1Open
Cooldown for Force Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Force MageTier 5Changes Cooldown 1Open
Force Field for Force Mage: ability pushes back enemies for a longer time. Exact effect: Legendary A 1.Public-demo recordModule Force MageTier 0Legendary A 1Open
Slow for Force Mage: ability slows down enemies. Exact effect: Legendary B 1.Public-demo recordModule Force MageTier 0Legendary B 1Open
Cooldown 1 for Force Mage: Special0 A 1.Public-demo recordModule Force MageTier 1Special0 A 1Open
Cooldown 1 for Force Mage: Special0 B 1.Public-demo recordModule Force MageTier 1Special0 B 1Open
Cooldown 1 for Force Mage: Special1 A 1.Public-demo recordModule Force MageTier 1Special1 A 1Open
Cooldown 1 for Force Mage: Special1 B 1.Public-demo recordModule Force MageTier 1Special1 B 1Open
Upgrade Ultimate 1 for Front Cannon: improves ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 200; Replaces Base Active Damage 1.Public-demo recordModule Front CannonTier 1Adds Flat Damage 1Open
Upgrade Ultimate 2 for Front Cannon: improves ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 250; Replaces Base Active Damage 1.Public-demo recordModule Front CannonTier 2Adds Flat Damage 1Open
Upgrade Ultimate 3 for Front Cannon: improves ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 300; Replaces Base Active Damage 1.Public-demo recordModule Front CannonTier 3Adds Flat Damage 1Open
Upgrade Ultimate 3 for Front Cannon: improves ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 350; Replaces Base Active Damage 1.Public-demo recordModule Front CannonTier 4Adds Flat Damage 1Open
Upgrade Ultimate 3 for Front Cannon: improves ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 400; Replaces Base Active Damage 1.Public-demo recordModule Front CannonTier 5Adds Flat Damage 1Open
Upgrade Passive 1 for Front Cannon: improves passive effect. Exact effect: Adds Passive Flat Damage 1.Public-demo recordModule Front CannonTier 1Adds Passive Flat Damage 1Open
Upgrade Passive 2 for Front Cannon: improves passive effect. Exact effect: Adds Passive Flat Damage 1.Public-demo recordModule Front CannonTier 2Adds Passive Flat Damage 1Open
Upgrade Passive 3 for Front Cannon: improves passive effect. Exact effect: Adds Passive Flat Damage 1.Public-demo recordModule Front CannonTier 3Adds Passive Flat Damage 1Open
Upgrade Passive 3 for Front Cannon: improves passive effect. Exact effect: Adds Passive Flat Damage 1.Public-demo recordModule Front CannonTier 4Adds Passive Flat Damage 1Open
Upgrade Passive 3 for Front Cannon: improves passive effect. Exact effect: Adds Passive Flat Damage 1.Public-demo recordModule Front CannonTier 5Adds Passive Flat Damage 1Open
Cooldown Reduction 1 for Front Cannon: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Front CannonTier 1Changes Cooldown 1Open
Cooldown Reduction 2 for Front Cannon: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Front CannonTier 2Changes Cooldown 1Open
Cooldown Reduction 3 for Front Cannon: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Front CannonTier 3Changes Cooldown 1Open
Cooldown Reduction 3 for Front Cannon: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Front CannonTier 4Changes Cooldown 1Open
Cooldown Reduction 3 for Front Cannon: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Front CannonTier 5Changes Cooldown 1Open
Upgrade Legendary A for Front Cannon: Upgrade Legendary A Effect. Exact effect: Legendary A 1.Public-demo recordModule Front CannonTier 0Legendary A 1Open
Upgrade Legendary B for Front Cannon: Upgrade Legendary B Effect. Exact effect: Legendary B 1.Public-demo recordModule Front CannonTier 0Legendary B 1Open
Special for Front Cannon: Special0 A 1.Public-demo recordModule Front CannonTier 1Special0 A 1Open
Special for Front Cannon: Special0 B 1.Public-demo recordModule Front CannonTier 1Special0 B 1Open
Special for Front Cannon: Special1 A 1.Public-demo recordModule Front CannonTier 1Special1 A 1Open
Special for Front Cannon: Special1 B 1.Public-demo recordModule Front CannonTier 1Special1 B 1Open
Ultimate Upgrade 1 for Laser Mage, Electric Mage: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; Alternate Active Duration Word STUN TIME; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Laser Mage, Electric MageTier 1Adds Flat Damage 1Open
Ultimate Upgrade 2 for Laser Mage, Electric Mage: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; Alternate Active Duration Word STUN TIME; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Laser Mage, Electric MageTier 2Adds Flat Damage 1Open
Ultimate Upgrade 3 for Laser Mage, Electric Mage: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; Alternate Active Duration Word STUN TIME; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Laser Mage, Electric MageTier 3Adds Flat Damage 1Open
Ultimate Upgrade 4 for Laser Mage, Electric Mage: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; Alternate Active Duration Word STUN TIME; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Laser Mage, Electric MageTier 4Adds Flat Damage 1Open
Ultimate Upgrade 5 for Laser Mage, Electric Mage: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; Alternate Active Duration Word STUN TIME; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Laser Mage, Electric MageTier 5Adds Flat Damage 1Open
Passive Upgrade 1 for Laser Mage, Electric Mage: Improves the passive Effect. Exact effect: Alternate Passive Duration Word STUN TIME; Has Alternate Passive Duration Word 1; Improves Passive Duration 1; New Base Passive Damage 20.Public-demo recordModule Laser Mage, Electric MageTier 1Alternate Passive Duration Word STUN TIMEOpen
Passive Upgrade 2 for Laser Mage, Electric Mage: Improves the passive Effect. Exact effect: Alternate Passive Duration Word STUN TIME; Has Alternate Passive Duration Word 1; Improves Passive Duration 1; New Base Passive Damage 25.Public-demo recordModule Laser Mage, Electric MageTier 2Alternate Passive Duration Word STUN TIMEOpen
Passive Upgrade 3 for Laser Mage, Electric Mage: Improves the passive Effect. Exact effect: Alternate Passive Duration Word STUN TIME; Has Alternate Passive Duration Word 1; Improves Passive Duration 1; New Base Passive Damage 30.Public-demo recordModule Laser Mage, Electric MageTier 3Alternate Passive Duration Word STUN TIMEOpen
Passive Upgrade 4 for Laser Mage, Electric Mage: Improves the passive Effect. Exact effect: Alternate Passive Duration Word STUN TIME; Has Alternate Passive Duration Word 1; Improves Passive Duration 1; New Base Passive Damage 35.Public-demo recordModule Laser Mage, Electric MageTier 4Alternate Passive Duration Word STUN TIMEOpen
Passive Upgrade 5 for Laser Mage, Electric Mage: Improves the passive Effect. Exact effect: Alternate Passive Duration Word STUN TIME; Has Alternate Passive Duration Word 1; Improves Passive Duration 1; New Base Passive Damage 40.Public-demo recordModule Laser Mage, Electric MageTier 5Alternate Passive Duration Word STUN TIMEOpen
Cooldown Reduction 1 for Laser Mage, Electric Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Laser Mage, Electric MageTier 1Changes Cooldown 1Open
Cooldown Reduction 2 for Laser Mage, Electric Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Laser Mage, Electric MageTier 2Changes Cooldown 1Open
Cooldown Reduction 3 for Laser Mage, Electric Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Laser Mage, Electric MageTier 3Changes Cooldown 1Open
Cooldown Reduction 4 for Laser Mage, Electric Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Laser Mage, Electric MageTier 4Changes Cooldown 1Open
Cooldown Reduction 5 for Laser Mage, Electric Mage: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Laser Mage, Electric MageTier 5Changes Cooldown 1Open
Thunderstorm for Laser Mage, Electric Mage: summons mighty thunderstorm. Exact effect: Legendary A 1; Replaces Legendary Active Effect 1.Public-demo recordModule Laser Mage, Electric MageTier 0Legendary A 1Open
Ultra Lightning for Laser Mage, Electric Mage: super strong lightning stike. Exact effect: Legendary B 1; Replaces Legendary Active Effect 1.Public-demo recordModule Laser Mage, Electric MageTier 0Legendary B 1Open
Chain Lightning for Laser Mage, Electric Mage: Adds a chain lightning to passive that jumps up to 3 times to close targets. Exact effect: Special0 A 1.Public-demo recordModule Laser Mage, Electric MageTier 1Special0 A 1Open
Stun Duration for Laser Mage, Electric Mage: Adds 1s of stun duration. Exact effect: Special0 B 1.Public-demo recordModule Laser Mage, Electric MageTier 1Special0 B 1Open
Chain Lightning for Laser Mage, Electric Mage: Adds a chain lightning to passive that jumps up to 3 times to close targets. Exact effect: Special1 A 1.Public-demo recordModule Laser Mage, Electric MageTier 1Special1 A 1Open
STUN DURATION for Laser Mage, Electric Mage: Adds 1s of stun duration. Exact effect: Special1 B 1.Public-demo recordModule Laser Mage, Electric MageTier 1Special1 B 1Open
Automatic 1 for Merchants: Improves automatic effects. Exact effect: Alternate Active Ammo Word GOLD; Alternate Passive Ammo Word GOLD; Has Alternate Active Ammo Word 1; Has Alternate Passive Ammo Word 1.Public-demo recordModule MerchantsTier 1Alternate Active Ammo Word GOLDOpen
Automatic 2 for Merchants: Improves automatic effects. Exact effect: Alternate Active Ammo Word GOLD; Alternate Passive Ammo Word GOLD; Has Alternate Active Ammo Word 1; Has Alternate Passive Ammo Word 1.Public-demo recordModule MerchantsTier 2Alternate Active Ammo Word GOLDOpen
Automatic 3 for Merchants: Improves automatic effects. Exact effect: Alternate Active Ammo Word GOLD; Alternate Passive Ammo Word GOLD; Has Alternate Active Ammo Word 1; Has Alternate Passive Ammo Word 1.Public-demo recordModule MerchantsTier 3Alternate Active Ammo Word GOLDOpen
Automatic 4 for Merchants: Improves automatic effects. Exact effect: Alternate Active Ammo Word GOLD; Alternate Passive Ammo Word GOLD; Has Alternate Active Ammo Word 1; Has Alternate Passive Ammo Word 1.Public-demo recordModule MerchantsTier 4Alternate Active Ammo Word GOLDOpen
Automatic 5 for Merchants: Improves automatic effects. Exact effect: Alternate Active Ammo Word GOLD; Alternate Passive Ammo Word GOLD; Has Alternate Active Ammo Word 1; Has Alternate Passive Ammo Word 1.Public-demo recordModule MerchantsTier 5Alternate Active Ammo Word GOLDOpen
Legendary Upgarde A for Merchants: Adds legendary effect A. Exact effect: Changes Cooldown 1; Legendary A 1; Replaces Passive Ammo 1.Public-demo recordModule MerchantsTier 0Changes Cooldown 1Open
Legendary Upgarde B for Merchants: Adds legendary effect B. Exact effect: Changes Cooldown 1; Legendary B 1; Replaces Passive Ammo 1.Public-demo recordModule MerchantsTier 0Changes Cooldown 1Open
Upgrade Ultimate 1 for Mine Layer: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 65; Replaces Active Ammo 1; Replaces Active Effect 1.Public-demo recordModule Mine LayerTier 1Adds Flat Damage 1Open
Upgrade Ultimate 2 for Mine Layer: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 80; Replaces Active Ammo 1; Replaces Active Effect 1.Public-demo recordModule Mine LayerTier 2Adds Flat Damage 1Open
Upgrade Ultimate 3 for Mine Layer: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 95; Replaces Active Ammo 1; Replaces Active Effect 1.Public-demo recordModule Mine LayerTier 3Adds Flat Damage 1Open
Upgrade Ultimate 3 for Mine Layer: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 110; Replaces Active Ammo 1; Replaces Active Effect 1.Public-demo recordModule Mine LayerTier 4Adds Flat Damage 1Open
Upgrade Ultimate 3 for Mine Layer: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 125; Replaces Active Ammo 1; Replaces Active Effect 1.Public-demo recordModule Mine LayerTier 5Adds Flat Damage 1Open
Upgrade Passive 1 for Mine Layer: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 100; Replaces Passive Effect 1.Public-demo recordModule Mine LayerTier 1Adds Passive Flat Damage 1Open
Upgrade Passive 2 for Mine Layer: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 120; Replaces Passive Effect 1.Public-demo recordModule Mine LayerTier 2Adds Passive Flat Damage 1Open
Upgrade Passive 3 for Mine Layer: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 140; Replaces Passive Effect 1.Public-demo recordModule Mine LayerTier 3Adds Passive Flat Damage 1Open
Upgrade Passive 3 for Mine Layer: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 140; Replaces Passive Effect 1.Public-demo recordModule Mine LayerTier 4Adds Passive Flat Damage 1Open
Upgrade Passive 3 for Mine Layer: Improves passive effect. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 160; Replaces Passive Effect 1.Public-demo recordModule Mine LayerTier 5Adds Passive Flat Damage 1Open
Cooldown Reduction 1 for Mine Layer: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Mine LayerTier 1Changes Cooldown 1Open
Cooldown Reduction 2 for Mine Layer: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Mine LayerTier 2Changes Cooldown 1Open
Cooldown Reduction 3 for Mine Layer: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Mine LayerTier 3Changes Cooldown 1Open
Cooldown Reduction 3 for Mine Layer: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Mine LayerTier 4Changes Cooldown 1Open
Cooldown Reduction 3 for Mine Layer: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Mine LayerTier 5Changes Cooldown 1Open
Fire Mines for Mine Layer: Mines set enemies on Fire. Exact effect: Legendary A 1.Public-demo recordModule Mine LayerTier 0Legendary A 1Open
Ice Mines for Mine Layer: Mines slow enemies. Exact effect: Legendary B 1.Public-demo recordModule Mine LayerTier 0Legendary B 1Open
+ Mines for Mine Layer: adds 1 automatic projectile. Exact effect: Special0 A 1.Public-demo recordModule Mine LayerTier 1Special0 A 1Open
+ Damage for Mine Layer: mines layed by the automatic ability deal 50 more damage. Exact effect: Special0 B 1.Public-demo recordModule Mine LayerTier 1Special0 B 1Open
+ Mines for Mine Layer: adds 1 automatic projectile. Exact effect: Special1 A 1.Public-demo recordModule Mine LayerTier 1Special1 A 1Open
+ Damage for Mine Layer: mines layed by the automatic ability deal 50 more damage. Exact effect: Special1 B 1.Public-demo recordModule Mine LayerTier 1Special1 B 1Open
Single Strike for Mortar: Adds one single iant projectile to ability. Exact effect: Legendary A 1.Public-demo recordModule MortarTier 0Legendary A 1Open
Mortar Mines for Mortar: Ability shoots a ring of mines at the end. Exact effect: Legendary B 1.Public-demo recordModule MortarTier 0Legendary B 1Open
Ultimate Upgrade 1 for Mortar: improves the ultimate ability. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word PROJECTILE DAMAGE; Has Alternate Active Effect Word 1; New Base Active Damage 85.Public-demo recordModule MortarTier 1Adds Flat Damage 1Open
Ultimate Upgrade 2 for Mortar: improves the ultimate ability. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word PROJECTILE DAMAGE; Has Alternate Active Effect Word 1; New Base Active Damage 100.Public-demo recordModule MortarTier 2Adds Flat Damage 1Open
Ultimate Upgrade 3 for Mortar: improves the ultimate ability. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word PROJECTILE DAMAGE; Has Alternate Active Effect Word 1; New Base Active Damage 115.Public-demo recordModule MortarTier 3Adds Flat Damage 1Open
Ultimate Upgrade 4 for Mortar: improves the ultimate ability. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word PROJECTILE DAMAGE; Has Alternate Active Effect Word 1; New Base Active Damage 130.Public-demo recordModule MortarTier 4Adds Flat Damage 1Open
Ultimate Upgrade 5 for Mortar: improves the ultimate ability. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word PROJECTILE DAMAGE; Has Alternate Active Effect Word 1; New Base Active Damage 145.Public-demo recordModule MortarTier 5Adds Flat Damage 1Open
Passive Upgrade 1 for Mortar: improves passive ability. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 85; Replaces Passive Effect 1.Public-demo recordModule MortarTier 1Adds Passive Flat Damage 1Open
Passive Upgrade 2 for Mortar: improves passive ability. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 100; Replaces Passive Effect 1.Public-demo recordModule MortarTier 2Adds Passive Flat Damage 1Open
Passive Upgrade 3 for Mortar: improves passive ability. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 115; Replaces Passive Effect 1.Public-demo recordModule MortarTier 3Adds Passive Flat Damage 1Open
Passive Upgrade 4 for Mortar: improves passive ability. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 130; Replaces Passive Effect 1.Public-demo recordModule MortarTier 4Adds Passive Flat Damage 1Open
Passive Upgrade 5 for Mortar: improves passive ability. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 145; Replaces Passive Effect 1.Public-demo recordModule MortarTier 5Adds Passive Flat Damage 1Open
Cooldown Reduction 1 for Mortar: Reduces all Module Cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule MortarTier 1Changes Cooldown 1Open
Cooldown Reduction 2 for Mortar: Reduces all Module Cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule MortarTier 2Changes Cooldown 1Open
Cooldown Reduction 3 for Mortar: Reduces all Module Cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule MortarTier 3Changes Cooldown 1Open
Cooldown Reduction 4 for Mortar: Reduces all Module Cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule MortarTier 4Changes Cooldown 1Open
Cooldown Reduction 5 for Mortar: Reduces all Module Cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule MortarTier 5Changes Cooldown 1Open
+ Projectiles for Mortar: adds 7 projectiles to active ability. Exact effect: Special0 A 1.Public-demo recordModule MortarTier 1Special0 A 1Open
+ Slow for Mortar: projectiles slow enemies for 3s. Exact effect: Special0 B 1.Public-demo recordModule MortarTier 1Special0 B 1Open
After Explosion for Mortar: adds a additional delayed explosion to automatic projectiles. Exact effect: Special1 A 1.Public-demo recordModule MortarTier 1Special1 A 1Open
Star Explosion for Mortar: passive projectiles shoot out 3 projectiles on explosion. Exact effect: Special1 B 1.Public-demo recordModule MortarTier 1Special1 B 1Open
Active 1 for Ram: Upgrades the active ability. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word DAMAGE MULT; Has Alternate Active Effect Word 1; Improves Active Duration 1.Public-demo recordModule RamTier 1Adds Flat Damage 1Open
Active 2 for Ram: Upgrades the active ability. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word DAMAGE MULT; Has Alternate Active Effect Word 1; Improves Active Duration 1.Public-demo recordModule RamTier 2Adds Flat Damage 1Open
Active 3 for Ram: Upgrades the active ability. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word DAMAGE MULT; Has Alternate Active Effect Word 1; Improves Active Duration 1.Public-demo recordModule RamTier 3Adds Flat Damage 1Open
Active 4 for Ram: Upgrades the active ability. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word DAMAGE MULT; Has Alternate Active Effect Word 1; Improves Active Duration 1.Public-demo recordModule RamTier 4Adds Flat Damage 1Open
Active 5 for Ram: Upgrades the active ability. Exact effect: Adds Flat Damage 1; Alternate Active Effect Word DAMAGE MULT; Has Alternate Active Effect Word 1; Improves Active Duration 1.Public-demo recordModule RamTier 5Adds Flat Damage 1Open
Automatic 1 for Ram: Upgrades automatic effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word DAMAGE MULT; Alternate Passive Effect Word FLAT DAMAGE; Has Alternate Passive Ammo Word 1.Public-demo recordModule RamTier 1Adds Passive Flat Damage 1Open
Automatic 2 for Ram: Upgrades automatic effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word DAMAGE MULT; Alternate Passive Effect Word FLAT DAMAGE; Has Alternate Passive Ammo Word 1.Public-demo recordModule RamTier 2Adds Passive Flat Damage 1Open
Automatic 3 for Ram: Upgrades automatic effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word DAMAGE MULT; Alternate Passive Effect Word FLAT DAMAGE; Has Alternate Passive Ammo Word 1.Public-demo recordModule RamTier 3Adds Passive Flat Damage 1Open
Automatic 4 for Ram: Upgrades automatic effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word DAMAGE MULT; Alternate Passive Effect Word FLAT DAMAGE; Has Alternate Passive Ammo Word 1.Public-demo recordModule RamTier 4Adds Passive Flat Damage 1Open
Automatic 5 for Ram: Upgrades automatic effect. Exact effect: Adds Passive Flat Damage 1; Alternate Passive Ammo Word DAMAGE MULT; Alternate Passive Effect Word FLAT DAMAGE; Has Alternate Passive Ammo Word 1.Public-demo recordModule RamTier 5Adds Passive Flat Damage 1Open
Cooldown 1 for Ram: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule RamTier 1Changes Cooldown 1Open
Cooldown 2 for Ram: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule RamTier 2Changes Cooldown 1Open
Cooldown 3 for Ram: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule RamTier 3Changes Cooldown 1Open
Cooldown 4 for Ram: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule RamTier 4Changes Cooldown 1Open
Cooldown 5 for Ram: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule RamTier 5Changes Cooldown 1Open
Dash for Ram: Makes a dash when activating Ability. Exact effect: Legendary A 1.Public-demo recordModule RamTier 0Legendary A 1Open
Mega Knockback for Ram: Increases the knockback strength massively. Exact effect: Legendary B 1.Public-demo recordModule RamTier 0Legendary B 1Open
BONUS DAMAGE for Ram: adds 25 bonus damage when ramming. Exact effect: Special0 A 1.Public-demo recordModule RamTier 1Special0 A 1Open
ABILITY DURATION for Ram: adds 3s active ability duration. Exact effect: Special0 B 1.Public-demo recordModule RamTier 1Special0 B 1Open
EXECUTE for Ram: ramming can execute Enemies below 10% HP. Exact effect: Special1 A 1.Public-demo recordModule RamTier 1Special1 A 1Open
ABILITY SPEED BOOST for Ram: increases the speed boost of the active ability. Exact effect: Special1 B 1.Public-demo recordModule RamTier 1Special1 B 1Open
Automatic 1 for Repair Crew: Improves the automatic effect. Exact effect: Alternate Passive Ammo Word HEALTH / 5s; Has Alternate Passive Ammo Word 1; Replaces Passive Ammo 1.Public-demo recordModule Repair CrewTier 1Alternate Passive Ammo Word HEALTH / 5sOpen
Automatic 2 for Repair Crew: Improves the automatic effect. Exact effect: Alternate Passive Ammo Word HEALTH / 5s; Has Alternate Passive Ammo Word 1; Replaces Passive Ammo 1.Public-demo recordModule Repair CrewTier 2Alternate Passive Ammo Word HEALTH / 5sOpen
Automatic 3 for Repair Crew: Improves the automatic effect. Exact effect: Alternate Passive Ammo Word HEALTH / 5s; Has Alternate Passive Ammo Word 1; Replaces Passive Ammo 1.Public-demo recordModule Repair CrewTier 3Alternate Passive Ammo Word HEALTH / 5sOpen
Automatic 4 for Repair Crew: Improves the automatic effect. Exact effect: Alternate Passive Ammo Word HEALTH / 5s; Has Alternate Passive Ammo Word 1; Replaces Passive Ammo 1.Public-demo recordModule Repair CrewTier 4Alternate Passive Ammo Word HEALTH / 5sOpen
Automatic 5 for Repair Crew: Improves the automatic effect. Exact effect: Alternate Passive Ammo Word HEALTH / 5s; Has Alternate Passive Ammo Word 1; Replaces Passive Ammo 1.Public-demo recordModule Repair CrewTier 5Alternate Passive Ammo Word HEALTH / 5sOpen
Legendary Upgrade A for Repair Crew: Legendary Upgrade A Effects. Exact effect: Legendary A 1.Public-demo recordModule Repair CrewTier 0Legendary A 1Open
Legendary Upgrade B for Repair Crew: Legendary Upgrade B Effects. Exact effect: Legendary B 1.Public-demo recordModule Repair CrewTier 0Legendary B 1Open
Active 1 for Rider Barracks: Improves Ultimate effect. Exact effect: Alternate Active Effect Word STRONGER FIGHTER; Has Alternate Active Effect Word 1; Replaces Active Effect 1.Public-demo recordModule Rider BarracksTier 1Alternate Active Effect Word STRONGER FIGHTEROpen
Active 2 for Rider Barracks: Improves Ultimate effect. Exact effect: Alternate Active Effect Word STRONGER FIGHTER; Has Alternate Active Effect Word 1; Replaces Active Effect 1.Public-demo recordModule Rider BarracksTier 2Alternate Active Effect Word STRONGER FIGHTEROpen
Active 3 for Rider Barracks: Improves Ultimate effect. Exact effect: Alternate Active Effect Word STRONGER FIGHTER; Has Alternate Active Effect Word 1; Replaces Active Effect 1.Public-demo recordModule Rider BarracksTier 3Alternate Active Effect Word STRONGER FIGHTEROpen
Active 4 for Rider Barracks: Improves Ultimate effect. Exact effect: Alternate Active Effect Word STRONGER FIGHTER; Has Alternate Active Effect Word 1; Replaces Active Effect 1.Public-demo recordModule Rider BarracksTier 4Alternate Active Effect Word STRONGER FIGHTEROpen
Active 5 for Rider Barracks: Improves Ultimate effect. Exact effect: Alternate Active Effect Word STRONGER FIGHTER; Has Alternate Active Effect Word 1; Replaces Active Effect 1.Public-demo recordModule Rider BarracksTier 5Alternate Active Effect Word STRONGER FIGHTEROpen
Automatic 1 for Rider Barracks: Improves passive effect. Exact effect: Alternate Passive Effect Word STRONGER FIGHTER; Has Alternate Passive Effect Word 1; Replaces Passive Effect 1.Public-demo recordModule Rider BarracksTier 1Alternate Passive Effect Word STRONGER FIGHTEROpen
Automatic 2 for Rider Barracks: Improves passive effect. Exact effect: Alternate Passive Effect Word STRONGER FIGHTER; Has Alternate Passive Effect Word 1; Replaces Passive Effect 1.Public-demo recordModule Rider BarracksTier 2Alternate Passive Effect Word STRONGER FIGHTEROpen
Automatic 3 for Rider Barracks: Improves passive effect. Exact effect: Alternate Passive Effect Word STRONGER FIGHTER; Has Alternate Passive Effect Word 1; Replaces Passive Effect 1.Public-demo recordModule Rider BarracksTier 3Alternate Passive Effect Word STRONGER FIGHTEROpen
Automatic 4 for Rider Barracks: Improves passive effect. Exact effect: Alternate Passive Effect Word STRONGER FIGHTER; Has Alternate Passive Effect Word 1; Replaces Passive Effect 1.Public-demo recordModule Rider BarracksTier 4Alternate Passive Effect Word STRONGER FIGHTEROpen
Automatic 5 for Rider Barracks: Improves passive effect. Exact effect: Alternate Passive Effect Word STRONGER FIGHTER; Has Alternate Passive Effect Word 1; Replaces Passive Effect 1.Public-demo recordModule Rider BarracksTier 5Alternate Passive Effect Word STRONGER FIGHTEROpen
Cooldown 1 for Rider Barracks: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Rider BarracksTier 1Changes Cooldown 1Open
Cooldown 2 for Rider Barracks: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Rider BarracksTier 2Changes Cooldown 1Open
Cooldown 3 for Rider Barracks: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Rider BarracksTier 3Changes Cooldown 1Open
Cooldown 4 for Rider Barracks: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Rider BarracksTier 4Changes Cooldown 1Open
Cooldown 5 for Rider Barracks: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Rider BarracksTier 5Changes Cooldown 1Open
Giants for Rider Barracks: spawns giants that fight for you. Exact effect: Legendary A 1.Public-demo recordModule Rider BarracksTier 0Legendary A 1Open
Mages for Rider Barracks: Spawns mages that fight for you. Exact effect: Legendary B 1.Public-demo recordModule Rider BarracksTier 0Legendary B 1Open
Cooldown 1 for Rider Barracks: Special0 A 1.Public-demo recordModule Rider BarracksTier 1Special0 A 1Open
Cooldown 1 for Rider Barracks: Special0 B 1.Public-demo recordModule Rider BarracksTier 1Special0 B 1Open
Cooldown 1 for Rider Barracks: Special1 A 1.Public-demo recordModule Rider BarracksTier 1Special1 A 1Open
Cooldown 1 for Rider Barracks: Special1 B 1.Public-demo recordModule Rider BarracksTier 1Special1 B 1Open
Upgrade Ultimate 1 for Side Flamethrower: improves the ultimate effect. Exact effect: Alternate Active Duration Word BURN TIME; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Side FlamethrowerTier 1Alternate Active Duration Word BURN TIMEOpen
Upgrade Ultimate 2 for Side Flamethrower: improves the ultimate effect. Exact effect: Alternate Active Duration Word BURN TIME; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Side FlamethrowerTier 2Alternate Active Duration Word BURN TIMEOpen
Upgrade Ultimate 3 for Side Flamethrower: improves the ultimate effect. Exact effect: Alternate Active Duration Word BURN TIME; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Side FlamethrowerTier 3Alternate Active Duration Word BURN TIMEOpen
Upgrade Ultimate 3 for Side Flamethrower: improves the ultimate effect. Exact effect: Alternate Active Duration Word BURN TIME; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Side FlamethrowerTier 4Alternate Active Duration Word BURN TIMEOpen
Upgrade Ultimate 3 for Side Flamethrower: improves the ultimate effect. Exact effect: Alternate Active Duration Word BURN TIME; Has Alternate Active Duration Word 1; Improves Active Duration 1.Public-demo recordModule Side FlamethrowerTier 5Alternate Active Duration Word BURN TIMEOpen
Upgrade Passive 1 for Side Flamethrower: improves the passive effect. Exact effect: Alternate Passive Duration Word BURN TIME; Has Alternate Passive Duration Word 1; Improves Passive Duration 1.Public-demo recordModule Side FlamethrowerTier 1Alternate Passive Duration Word BURN TIMEOpen
Upgrade Passive 2 for Side Flamethrower: improves the passive effect. Exact effect: Alternate Passive Duration Word BURN TIME; Has Alternate Passive Duration Word 1; Improves Passive Duration 1.Public-demo recordModule Side FlamethrowerTier 2Alternate Passive Duration Word BURN TIMEOpen
Upgrade Passive 3 for Side Flamethrower: improves the passive effect. Exact effect: Alternate Passive Duration Word BURN TIME; Has Alternate Passive Duration Word 1; Improves Passive Duration 1.Public-demo recordModule Side FlamethrowerTier 3Alternate Passive Duration Word BURN TIMEOpen
Upgrade Passive 3 for Side Flamethrower: improves the passive effect. Exact effect: Alternate Passive Duration Word BURN TIME; Has Alternate Passive Duration Word 1; Improves Passive Duration 1.Public-demo recordModule Side FlamethrowerTier 4Alternate Passive Duration Word BURN TIMEOpen
Upgrade Passive 3 for Side Flamethrower: improves the passive effect. Exact effect: Alternate Passive Duration Word BURN TIME; Has Alternate Passive Duration Word 1; Improves Passive Duration 1.Public-demo recordModule Side FlamethrowerTier 5Alternate Passive Duration Word BURN TIMEOpen
Cooldown Reduction 1 for Side Flamethrower: reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Side FlamethrowerTier 1Changes Cooldown 1Open
Cooldown Reduction 2 for Side Flamethrower: reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Side FlamethrowerTier 2Changes Cooldown 1Open
Cooldown Reduction 3 for Side Flamethrower: reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Side FlamethrowerTier 3Changes Cooldown 1Open
Cooldown Reduction 3 for Side Flamethrower: reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Side FlamethrowerTier 4Changes Cooldown 1Open
Cooldown Reduction 3 for Side Flamethrower: reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Side FlamethrowerTier 5Changes Cooldown 1Open
Lay Fire for Side Flamethrower: Lays big field of fire. Exact effect: Legendary A 1; Replaces Active Effect 1.Public-demo recordModule Side FlamethrowerTier 0Legendary A 1Open
Fireball for Side Flamethrower: Shoot fireballs. Exact effect: Legendary B 1; Replaces Active Effect 1.Public-demo recordModule Side FlamethrowerTier 0Legendary B 1Open
Special for Side Flamethrower: Special0 A 1.Public-demo recordModule Side FlamethrowerTier 1Special0 A 1Open
Special for Side Flamethrower: Special0 B 1.Public-demo recordModule Side FlamethrowerTier 1Special0 B 1Open
Special for Side Flamethrower: Special1 A 1.Public-demo recordModule Side FlamethrowerTier 1Special1 A 1Open
Special for Side Flamethrower: Special1 B 1.Public-demo recordModule Side FlamethrowerTier 1Special1 B 1Open
Active 1 for Teleporter: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 130; Replaces Active Effect 1; Replaces Base Active Damage 1.Public-demo recordModule TeleporterTier 1Adds Flat Damage 1Open
Active 2 for Teleporter: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 160; Replaces Active Effect 1; Replaces Base Active Damage 1.Public-demo recordModule TeleporterTier 2Adds Flat Damage 1Open
Active 3 for Teleporter: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 190; Replaces Active Effect 1; Replaces Base Active Damage 1.Public-demo recordModule TeleporterTier 3Adds Flat Damage 1Open
Active 4 for Teleporter: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 220; Replaces Active Effect 1; Replaces Base Active Damage 1.Public-demo recordModule TeleporterTier 4Adds Flat Damage 1Open
Active 5 for Teleporter: Improves the ultimate effect. Exact effect: Adds Flat Damage 1; New Base Active Damage 250; Replaces Active Effect 1; Replaces Base Active Damage 1.Public-demo recordModule TeleporterTier 5Adds Flat Damage 1Open
Automatic 1 for Teleporter: Improve Automatic. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 12; Replaces Passive Ammo 1.Public-demo recordModule TeleporterTier 1Adds Passive Flat Damage 1Open
Automatic 2 for Teleporter: Improve Automatic. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 12; Replaces Passive Ammo 1.Public-demo recordModule TeleporterTier 2Adds Passive Flat Damage 1Open
Automatic 3 for Teleporter: Improve Automatic. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 12; Replaces Passive Ammo 1.Public-demo recordModule TeleporterTier 3Adds Passive Flat Damage 1Open
Automatic 4 for Teleporter: Improve Automatic. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 12; Replaces Passive Ammo 1.Public-demo recordModule TeleporterTier 4Adds Passive Flat Damage 1Open
Automatic 5 for Teleporter: Improve Automatic. Exact effect: Adds Passive Flat Damage 1; New Base Passive Damage 12; Replaces Passive Ammo 1.Public-demo recordModule TeleporterTier 5Adds Passive Flat Damage 1Open
Cooldown 1 for Teleporter: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule TeleporterTier 1Changes Cooldown 1Open
Cooldown 2 for Teleporter: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule TeleporterTier 2Changes Cooldown 1Open
Cooldown 3 for Teleporter: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule TeleporterTier 3Changes Cooldown 1Open
Cooldown 4 for Teleporter: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule TeleporterTier 4Changes Cooldown 1Open
Cooldown 5 for Teleporter: Reduces all module cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule TeleporterTier 5Changes Cooldown 1Open
Black Hole for Teleporter: Enemies get dragged to center of teleportation. Exact effect: Legendary A 1.Public-demo recordModule TeleporterTier 0Legendary A 1Open
Stun for Teleporter: Stuns enemies on landing. Exact effect: Legendary B 1.Public-demo recordModule TeleporterTier 0Legendary B 1Open
+ Projectiles for Teleporter: adds 5 automatic projectiles. Exact effect: Special0 A 1.Public-demo recordModule TeleporterTier 1Special0 A 1Open
Slow Effect for Teleporter: automatic shots slow targets. Exact effect: Special0 B 1.Public-demo recordModule TeleporterTier 1Special0 B 1Open
+ Distance for Teleporter: active Ability teleports you further. Exact effect: Special1 A 1.Public-demo recordModule TeleporterTier 1Special1 A 1Open
+ Ability Damage for Teleporter: active ability does 50 bonus damage. Exact effect: Special1 B 1.Public-demo recordModule TeleporterTier 1Special1 B 1Open
Upgrade Ultimate 1 for Turret Layer: Upgrades the ultimate effect. Exact effect: Changes Cooldown 1; Replaces Active Effect 1.Public-demo recordModule Turret LayerTier 1Changes Cooldown 1Open
Upgrade Ultimate 2 for Turret Layer: Upgrades the ultimate effect. Exact effect: Changes Cooldown 1; Replaces Active Effect 1.Public-demo recordModule Turret LayerTier 2Changes Cooldown 1Open
Upgrade Ultimate 3 for Turret Layer: Upgrades the ultimate effect. Exact effect: Changes Cooldown 1; Replaces Active Effect 1.Public-demo recordModule Turret LayerTier 3Changes Cooldown 1Open
Upgrade Ultimate 3 for Turret Layer: Upgrades the ultimate effect. Exact effect: Changes Cooldown 1; Replaces Active Effect 1.Public-demo recordModule Turret LayerTier 4Changes Cooldown 1Open
Upgrade Ultimate 3 for Turret Layer: Upgrades the ultimate effect. Exact effect: Changes Cooldown 1; Replaces Active Effect 1.Public-demo recordModule Turret LayerTier 5Changes Cooldown 1Open
Upgrade Passive 1 for Turret Layer: Upgrades the passive effect. Exact effect: Changes Cooldown 1; Replaces Passive Effect 1.Public-demo recordModule Turret LayerTier 1Changes Cooldown 1Open
Upgrade Passive 2 for Turret Layer: Upgrades the passive effect. Exact effect: Changes Cooldown 1; Replaces Passive Effect 1.Public-demo recordModule Turret LayerTier 2Changes Cooldown 1Open
Upgrade Passive 3 for Turret Layer: Upgrades the passive effect. Exact effect: Changes Cooldown 1; Replaces Passive Effect 1.Public-demo recordModule Turret LayerTier 3Changes Cooldown 1Open
Upgrade Passive 3 for Turret Layer: Upgrades the passive effect. Exact effect: Changes Cooldown 1; Replaces Passive Effect 1.Public-demo recordModule Turret LayerTier 4Changes Cooldown 1Open
Upgrade Passive 3 for Turret Layer: Upgrades the passive effect. Exact effect: Changes Cooldown 1; Replaces Passive Effect 1.Public-demo recordModule Turret LayerTier 5Changes Cooldown 1Open
Cooldown Reduction 1 for Turret Layer: Reduces all moduel cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Turret LayerTier 1Changes Cooldown 1Open
Cooldown Reduction 2 for Turret Layer: Reduces all moduel cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Turret LayerTier 2Changes Cooldown 1Open
Cooldown Reduction 3 for Turret Layer: Reduces all moduel cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Turret LayerTier 3Changes Cooldown 1Open
Cooldown Reduction 3 for Turret Layer: Reduces all moduel cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Turret LayerTier 4Changes Cooldown 1Open
Cooldown Reduction 3 for Turret Layer: Reduces all moduel cooldowns. Exact effect: Changes Cooldown 1.Public-demo recordModule Turret LayerTier 5Changes Cooldown 1Open
Legendary Upgarde A for Turret Layer: Legendary Upgarde A Effect. Exact effect: Changes Cooldown 1; Legendary A 1; Replaces Active Effect 1.Public-demo recordModule Turret LayerTier 0Changes Cooldown 1Open
Legendary Upgarde B for Turret Layer: Legendary Upgarde B Effect. Exact effect: Changes Cooldown 1; Legendary B 1; Replaces Active Effect 1.Public-demo recordModule Turret LayerTier 0Changes Cooldown 1Open
Cooldown 1 for Turret Layer: Special0 A 1.Public-demo recordModule Turret LayerTier 1Special0 A 1Open
Cooldown 1 for Turret Layer: Special0 B 1.Public-demo recordModule Turret LayerTier 1Special0 B 1Open
Cooldown 1 for Turret Layer: Special1 A 1.Public-demo recordModule Turret LayerTier 1Special1 A 1Open
Cooldown 1 for Turret Layer: Special1 B 1.Public-demo recordModule Turret LayerTier 1Special1 B 1Open
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