Artifacts
Run modifiers, economy effects, and utility artifacts.
- Records
- 43
- Scope
- Public demo
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43 shown
| Compare | Art | Record | Availability | Key values | Open |
|---|---|---|---|---|---|
![]() | Get Option to reroll artifact choice | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | extra melee damage based on speed | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Boosting uses 20% less nitro | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | Consuming Units accelerates magic ability cooldowns | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | When destroying an enemy vehicle with a cannonball, spawn a bullet star explosion | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Every 100th arrow has chain lightning | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Become 20% faster when under 20% health | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | Killing an enemy with arrows lowers cooldown of arrow abilities | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Gain 30 Gold | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | 15% more Arrow Damage | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | 15% more melee Damage | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Heal 50% | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | 10% more Arrow Damage | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | 10% more melee Damage | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | 15% more cannonball damage | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Last Artifact is 2x stronger | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Cannonballs gain Knockback | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Cannonballs leave a fire crater when hitting the ground | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | Enemy Vehicles that die from fire leave fire craters | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Next Artifact is 2x stronger | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Crew works 10% faster | Starting loadout | Availability starting-loadout | Open | |
![]() | If you die, don't die instead and return with 30% health! | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | 15% more magic damage | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Gain 20% more Health from repairs | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | Cooldowns get 5% faster when boosting | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | Gain 5% extra Gold | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | Get Option to discard upgrade to heal 25% | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | Max nitro on level up | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Reset all module cooldowns when on level up | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | When you boost, your friendly units also accelerate | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Gain 1 extra gold per consumed sheep | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | Enemies on fire burn 30% longer | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | extra melee damage to enemies with full health | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | 10% more magic damage | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Melee Damage has a 20% chance to stun | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Burning Enemies ignite each other when touching | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | Get Option to reroll module upgrade choice | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | heal 1 health every 10 units you consume | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | 5% more magic damage | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | 5% more Arrow Damage | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | 5% more melee Damage | Available in run pool | Availability run-pool-or-shipped | Open | |
![]() | When consuming a farmer, get 1 friendly sheeprider unit | Unlockable in demo | Availability unlockable-in-demo-scope | Open | |
![]() | 5% more cannonball damage | Available in run pool | Availability run-pool-or-shipped | Open |
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