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Work Contract

When consuming a farmer, get 1 friendly sheeprider unit

Unlockable in demo
Work Contract catalogue art
Public-demo catalogue art.
Availability
unlockable-in-demo-scope

Linked records

Open related upgrades, stages, enemies, and other catalogue records.

Exact mechanics

Player-facing values are compacted here. The completeness ledger still accounts for every decoded runtime object.

Artifact effect1 fields
Artifact Factor1
Artifact effect1 fields
Amount1
Unlock conditions3 fields
DescriptionWhen consuming a farmer, get 1 friendly sheeprider unit
My Type4
Price2000
Rider Unit Prefab: Ally_Sheeprider85 fields
Absorbable1
Absorbed0
Absorbtion Progression0
Absorbtion Size Rank0
Active1
Aggro Distance50
Ally1
Ally Behavior1
Ally Get Target Interval2
Ally Max Target Search Range From Player Pos50
Always Active0
Attack Charge Time0
Attack Cooldown1
Attack Range4.5
Attack Range Add For Enemy0
Attacking0
Behavior Type0
Burning0
Cant Be CCd0
Cant Be Feared0
Cant Be Knocked Up0
Cant Be Slowed0
Cant Be Slowed By Terrain0
Cant Be Stunned0
Cant Burn0
Current HP100
Current Speed0
Death After Lifetime Time30
Declared Dead0
Despawn Min Distance To Player100
Despawn Timer0
Dies After Attack Count0
Dies After Attacking0
Dies After Lifetime0
Distance To Home Point Threshold10
Drop Chance1
Drop Radius0.5
Enemy0
Explodes On Death0
Fire Resistance0
Fleeing Speed6
Friendly Behavior Animal0
Has Agent Group0
Has Follower Skin0
Has Pointer0
Has Self Destroying Attack0
Has Trailer0
Has Wheels0
Indestructible1
Is Boss0
Is Feared0
Is Marked0
Is Slowed0
Is Stunned0
Knock Up Resistance0
Knocked Up0
Max Distance From Home100
Maximum HP50
Melee1
Minium Return Home Duration5
Out Of Active Range Timer0
Overtime Enemy0
Power Value5
Random Walk Target Change Interval10
Range Add Based On Size3
Ranged Attack Spread5
Realized0
RES drop0
Slow Resistance0
Slowed By Terrain0
Slumbering0
Spawn Type2
Special Additional Effect Attacks Slow0
Special Additional Effect Flat Damage0
Special Additional Effect Slow Duration1
Speed15
Structure0
Stun Resistance0
Suppress Item Drops0
Target Reached Tolerance1
Try Despawn0
Unit Bound Attack VFX0
Vehicle0
Virtual HP100
Wheel Turn Speed0
Projectile: Proj_Ally_Melee_Swordfighter_073 fields
Adaptive Curve Multiplier0
Adaptive Curve Multiplier Reference Range0
After Effect Explosion Radius15
After Effect Projectile Count0
After Effect Radius0
After Explosion0
After Explosion Delay1
Always Spawn Remains0
Aoe Damage Radius0
Arrow Rain0
Attack Damage5
Cannon Ball Cone Proj Count3
Cannon Ball Star0
Cannon Ball Star Proj Count5
Cannon Ball Star Use Fire Projectile0
Chain Lightning0
Chain Lightning Chain Length0
Chance To Trigger Additional Effect1
Cone Cannon Ball0
Constant Flight Time0
Custom Rotation0
Execute0
Execute Health Percentage Threshold0
Fear Duration0
Fears Target0
Fire Duration5
Fire Effect Dont Unparent0
Fire Effect Look At Target0
Fire Field0
Fired By Enemy0
Follow Curve Movement With Rotation0
Free Flight0
Free Flight Pre Projection0.001
Frost Field0
Grenade0
Ground Hugger0
Has Constant Flight Time0
Has Fire Effect0
Has Fire Zone0
Has Follow Indicator0
Has Ground Effect On Impact0
Has Impact Zone Indicator0
Has Remains0
Has Shadow0
Ignores Enemies0
Imprecision0
Instant Explosion0
Is Mine0
Knock Back Duration1
Knock Back Effect0
Knock Back Velocity0
Lightning Strike0
Lock On Target1
Lock On YCurve Multiplier1
Melee1
Mortar Rain0
My Projectile Type4
Non Rotating Shadow0
Only Affect Vehicles0
Pass Through Enemies0
Pass Through Friendlies0
Sets Targets On Fire0
Slow Duration5
Slows Traget0
Start Delay0
Stun Duration0
Stuns Targets0
Travel Duration0.5
Travel Speed20
Travel Speed Randomness0
Use Origin Pos To Calculate Knockback Dir0
Verhammelung0
Y Curve Multiplier2
Res Prefab: ITEM_EnemyDrop14 fields
Absorbtion Progression0
Adds Nitro0
Adds Progress1
Artifact0
Decay Timer0
Has Drop Anim1
Has Pointer0
Is Coin1
Life Time0
Life Time Threshold150
Limited Life Time1
Nitro Percentage1
Progress Amount1
Was Gloabally Collected0
Selection pool1 fields

Selection availability and weights.

Value
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