Artifact
Work Contract
When consuming a farmer, get 1 friendly sheeprider unit
Unlockable in demo
- Availability
- unlockable-in-demo-scope
Linked records
Open related upgrades, stages, enemies, and other catalogue records.
unlockables
Verified values
Exact mechanics
Player-facing values are compacted here. The completeness ledger still accounts for every decoded runtime object.
Artifact effect1 fields
| Artifact Factor | 1 |
|---|
Artifact effect1 fields
| Amount | 1 |
|---|
Unlock conditions3 fields
| Description | When consuming a farmer, get 1 friendly sheeprider unit |
|---|---|
| My Type | 4 |
| Price | 2000 |
Rider Unit Prefab: Ally_Sheeprider85 fields
| Absorbable | 1 |
|---|---|
| Absorbed | 0 |
| Absorbtion Progression | 0 |
| Absorbtion Size Rank | 0 |
| Active | 1 |
| Aggro Distance | 50 |
| Ally | 1 |
| Ally Behavior | 1 |
| Ally Get Target Interval | 2 |
| Ally Max Target Search Range From Player Pos | 50 |
| Always Active | 0 |
| Attack Charge Time | 0 |
| Attack Cooldown | 1 |
| Attack Range | 4.5 |
| Attack Range Add For Enemy | 0 |
| Attacking | 0 |
| Behavior Type | 0 |
| Burning | 0 |
| Cant Be CCd | 0 |
| Cant Be Feared | 0 |
| Cant Be Knocked Up | 0 |
| Cant Be Slowed | 0 |
| Cant Be Slowed By Terrain | 0 |
| Cant Be Stunned | 0 |
| Cant Burn | 0 |
| Current HP | 100 |
| Current Speed | 0 |
| Death After Lifetime Time | 30 |
| Declared Dead | 0 |
| Despawn Min Distance To Player | 100 |
| Despawn Timer | 0 |
| Dies After Attack Count | 0 |
| Dies After Attacking | 0 |
| Dies After Lifetime | 0 |
| Distance To Home Point Threshold | 10 |
| Drop Chance | 1 |
| Drop Radius | 0.5 |
| Enemy | 0 |
| Explodes On Death | 0 |
| Fire Resistance | 0 |
| Fleeing Speed | 6 |
| Friendly Behavior Animal | 0 |
| Has Agent Group | 0 |
| Has Follower Skin | 0 |
| Has Pointer | 0 |
| Has Self Destroying Attack | 0 |
| Has Trailer | 0 |
| Has Wheels | 0 |
| Indestructible | 1 |
| Is Boss | 0 |
| Is Feared | 0 |
| Is Marked | 0 |
| Is Slowed | 0 |
| Is Stunned | 0 |
| Knock Up Resistance | 0 |
| Knocked Up | 0 |
| Max Distance From Home | 100 |
| Maximum HP | 50 |
| Melee | 1 |
| Minium Return Home Duration | 5 |
| Out Of Active Range Timer | 0 |
| Overtime Enemy | 0 |
| Power Value | 5 |
| Random Walk Target Change Interval | 10 |
| Range Add Based On Size | 3 |
| Ranged Attack Spread | 5 |
| Realized | 0 |
| RES drop | 0 |
| Slow Resistance | 0 |
| Slowed By Terrain | 0 |
| Slumbering | 0 |
| Spawn Type | 2 |
| Special Additional Effect Attacks Slow | 0 |
| Special Additional Effect Flat Damage | 0 |
| Special Additional Effect Slow Duration | 1 |
| Speed | 15 |
| Structure | 0 |
| Stun Resistance | 0 |
| Suppress Item Drops | 0 |
| Target Reached Tolerance | 1 |
| Try Despawn | 0 |
| Unit Bound Attack VFX | 0 |
| Vehicle | 0 |
| Virtual HP | 100 |
| Wheel Turn Speed | 0 |
Projectile: Proj_Ally_Melee_Swordfighter_073 fields
| Adaptive Curve Multiplier | 0 |
|---|---|
| Adaptive Curve Multiplier Reference Range | 0 |
| After Effect Explosion Radius | 15 |
| After Effect Projectile Count | 0 |
| After Effect Radius | 0 |
| After Explosion | 0 |
| After Explosion Delay | 1 |
| Always Spawn Remains | 0 |
| Aoe Damage Radius | 0 |
| Arrow Rain | 0 |
| Attack Damage | 5 |
| Cannon Ball Cone Proj Count | 3 |
| Cannon Ball Star | 0 |
| Cannon Ball Star Proj Count | 5 |
| Cannon Ball Star Use Fire Projectile | 0 |
| Chain Lightning | 0 |
| Chain Lightning Chain Length | 0 |
| Chance To Trigger Additional Effect | 1 |
| Cone Cannon Ball | 0 |
| Constant Flight Time | 0 |
| Custom Rotation | 0 |
| Execute | 0 |
| Execute Health Percentage Threshold | 0 |
| Fear Duration | 0 |
| Fears Target | 0 |
| Fire Duration | 5 |
| Fire Effect Dont Unparent | 0 |
| Fire Effect Look At Target | 0 |
| Fire Field | 0 |
| Fired By Enemy | 0 |
| Follow Curve Movement With Rotation | 0 |
| Free Flight | 0 |
| Free Flight Pre Projection | 0.001 |
| Frost Field | 0 |
| Grenade | 0 |
| Ground Hugger | 0 |
| Has Constant Flight Time | 0 |
| Has Fire Effect | 0 |
| Has Fire Zone | 0 |
| Has Follow Indicator | 0 |
| Has Ground Effect On Impact | 0 |
| Has Impact Zone Indicator | 0 |
| Has Remains | 0 |
| Has Shadow | 0 |
| Ignores Enemies | 0 |
| Imprecision | 0 |
| Instant Explosion | 0 |
| Is Mine | 0 |
| Knock Back Duration | 1 |
| Knock Back Effect | 0 |
| Knock Back Velocity | 0 |
| Lightning Strike | 0 |
| Lock On Target | 1 |
| Lock On YCurve Multiplier | 1 |
| Melee | 1 |
| Mortar Rain | 0 |
| My Projectile Type | 4 |
| Non Rotating Shadow | 0 |
| Only Affect Vehicles | 0 |
| Pass Through Enemies | 0 |
| Pass Through Friendlies | 0 |
| Sets Targets On Fire | 0 |
| Slow Duration | 5 |
| Slows Traget | 0 |
| Start Delay | 0 |
| Stun Duration | 0 |
| Stuns Targets | 0 |
| Travel Duration | 0.5 |
| Travel Speed | 20 |
| Travel Speed Randomness | 0 |
| Use Origin Pos To Calculate Knockback Dir | 0 |
| Verhammelung | 0 |
| Y Curve Multiplier | 2 |
Res Prefab: ITEM_EnemyDrop14 fields
| Absorbtion Progression | 0 |
|---|---|
| Adds Nitro | 0 |
| Adds Progress | 1 |
| Artifact | 0 |
| Decay Timer | 0 |
| Has Drop Anim | 1 |
| Has Pointer | 0 |
| Is Coin | 1 |
| Life Time | 0 |
| Life Time Threshold | 150 |
| Limited Life Time | 1 |
| Nitro Percentage | 1 |
| Progress Amount | 1 |
| Was Gloabally Collected | 0 |
Selection pool1 fields
Selection availability and weights.
| Value |
|---|