Module
Arms
A set of arms, one stikes enemies, one blocks projectiles.
present but demo blocked
- Availability
- present-but-demo-blocked
- Slot
- side
- Rarity
- 100
- Active base damage
- 40
- Passive base damage
- 40
- Active ability cooldown
- 30
- Passive ability cooldown
- 3
- Active ability range
- 10
Linked records
Open related upgrades, stages, enemies, and other catalogue records.
module upgrades
Cooldown 1UpgradeCooldown 2UpgradeCooldown 3UpgradeCooldown 3UpgradeCooldown 3UpgradeExecute DamageUpgradePassive Upgrade 1UpgradePassive Upgrade 2UpgradePassive Upgrade 3UpgradePassive Upgrade 3UpgradePassive Upgrade 3UpgradeShieldbashUpgradeSpecialUpgradeSpecialUpgradeSpecialUpgradeSpecialUpgradeUltimate 1UpgradeUltimate 2UpgradeUltimate 3UpgradeUltimate 3UpgradeUltimate 3Upgrade
unlockables
Verified values
Exact mechanics
Player-facing values are compacted here. The completeness ledger still accounts for every decoded runtime object.
Base ability values12 fields
Unupgraded values.
| Activation Charges | 1 |
|---|---|
| Active ability cooldown | 30 |
| Active Ability Duration | 0 |
| Active ability range | 10 |
| Active Ammo | 5 |
| Close To Cooldown Restored Time | 0 |
| Active base damage | 40 |
| Passive base damage | 40 |
| General Module Level | 0 |
| Passive ability cooldown | 3 |
| Passive Ability Duration | 1 |
| Passive Ammo | 1 |
Arms behavior5 fields
| Active Fire Interval | 0.5 |
|---|---|
| Deactivate Trails After | 0.2 |
| Legendary AExecute Threshold | 0.1 |
| Special0 BFlat Damage Active | 25 |
| Special1 BFlat Damage Active | 25 |
Unlock conditions3 fields
| Description | Mace and Shield for close Combat |
|---|---|
| My Type | 3 |
| Price | 3000 |
Projectile absorber1 fields
4 matching demo objects use these exact values.
| Anim Duration | 1 |
|---|
Automatic attack11 fields
| Attack damage | 40 |
|---|---|
| Area damage radius | 10 |
| Projectile type | Melee |
| Travel duration | 0.5 |
| Travel speed | 50 |
| Start delay | 0.01 |
| Locks on target | No |
| Free flight | Yes |
| Passes through enemies | No |
| Passes through friendlies | No |
| Melee | Yes |