Rules and values that affect more than one catalogue record.
Progression
Level gates and exact requirements
Progress is multiplied by the current experience factor before it reaches the level bar. Overflow is preserved across level-ups and while a choice screen is already open.
Legendary level requirement
9
New-module choice 1
Level 3
New-module choice 2
Level 12
New-module choice 3
Level 24
Levels 41-999
275 each
Level
Progress required
Choice
1
25
Module upgrade
2
35
Module upgrade
3
45
New module
4
60
Module upgrade
5
75
Module upgrade
6
90
Module upgrade
7
105
Module upgrade
8
110
Module upgrade
9
120
Module upgrade
10
130
Module upgrade
11
125
Module upgrade
12
130
New module
13
135
Module upgrade
14
140
Module upgrade
15
145
Module upgrade
16
150
Module upgrade
17
155
Module upgrade
18
160
Module upgrade
19
165
Module upgrade
20
170
Module upgrade
21
175
Module upgrade
22
180
Module upgrade
23
185
Module upgrade
24
190
New module
25
195
Module upgrade
26
200
Module upgrade
27
205
Module upgrade
28
210
Module upgrade
29
215
Module upgrade
30
220
Module upgrade
31
225
Module upgrade
32
230
Module upgrade
33
235
Module upgrade
34
240
Module upgrade
35
245
Module upgrade
36
250
Module upgrade
37
255
Module upgrade
38
260
Module upgrade
39
265
Module upgrade
40
270
Module upgrade
Wanderturm
Nitro baseline and recovery cycle
Maximum nitro
100
Consumption rate
10/s
Full-tank boost
10 seconds
Overheat lock
3 seconds
Recovery refill
14.286 in 0.5s
Normal regeneration
5/s
Speed factor
2x
Vehicle size
Range settings by size rank
Size rank
Range multiplier
Spawn range
0
0.6x
120
1
0.9x
120
2
1.25x
120
3
1.5x
120
Runtime verified
Formula order and hidden rules
These rules require runtime code as well as serialized values. Order matters, so each calculation is shown explicitly.
Movement
Player speed modifier order
final speed = (base speed x every enabled multiplier, in list order) + sum of flat bonuses
Start from the current vehicle's base maximum speed.
Apply every enabled multiplicative speed modifier in list order.
Add all enabled flat speed bonuses after the multipliers.
Flat speed bonuses are not multiplied by the multiplicative modifiers.
Movement
Enemy and allied unit speed modifier order
final speed = ((base speed + state bonuses) x every enabled multiplier) + sum of flat bonuses
Start from base speed and add any active state-specific base-speed bonuses.
Apply enabled multiplicative modifiers in list order.
Add flat speed bonuses after the multipliers.
If terrain slowing is allowed and at least one terrain slow is active, halve the result.
The terrain slow is a final 0.5x multiplier.
Nitro
Nitro drain, regeneration, and overheat recovery
boost drain = 10 per second; normal regeneration = 5 per second x the global regeneration factor
A full 100-point tank supports 10 seconds of uninterrupted boost at the demo baseline.
After the tank crosses below zero, boost stops and recovery locks for 3 seconds.
The recovery refill then reaches 100 / 7, or about 14.286 nitro, over 0.5 seconds.
Normal regeneration resumes after the recovery refill.
Nitro is clamped between zero and the current maximum during normal regeneration.