Enemy
Support HP
Support HP: 100 maximum HP, speed 10, 0 attacks, and 4 stage appearances.
Public-demo record
- Kind
- enemy
- Maximum HP
- 100
- Speed
- 10
- Max Speed
- 12
- Power Value
- 200
- RES drop
- 0
Linked records
Open related upgrades, stages, enemies, and other catalogue records.
Verified values
Exact mechanics
Player-facing values are compacted here. The completeness ledger still accounts for every decoded runtime object.
Enemy stats91 fields
| Absorbable | 1 |
|---|---|
| Absorbed | 0 |
| Absorbtion Progression | 0 |
| Absorbtion Size Rank | 2 |
| Active | 1 |
| Active Range | 100 |
| Aggro Distance | 300 |
| Ally | 0 |
| Ally Get Target Interval | 0 |
| Ally Keep Distance From Player | 20 |
| Ally Keep Distance From Target | 30 |
| Ally Max Target Search Range From Player Pos | 50 |
| Always Active | 0 |
| Always Orient Towards Player | 0 |
| Angle Before Forward | 30 |
| Angle Tolerance | 5 |
| Attack Range Add For Enemy | 4 |
| Behavior Tick Interval | 0.1 |
| Burning | 0 |
| Cant Be CCd | 0 |
| Cant Be Feared | 0 |
| Cant Be Knocked Up | 0 |
| Cant Be Slowed | 0 |
| Cant Be Slowed By Terrain | 0 |
| Cant Be Stunned | 0 |
| Cant Burn | 0 |
| Caravan Left Right Locked | 0 |
| Chasing Player | 0 |
| Constant Turn Rate | 0.5 |
| Current HP | 0 |
| Current Speed | 0 |
| Damp Drifting Faktor | 0.5 |
| Death After Lifetime Time | 30 |
| Declared Dead | 0 |
| Despawn Timer | 0 |
| Dies After Attack Count | 1 |
| Dies After Attacking | 0 |
| Dies After Lifetime | 0 |
| Distance To Home Point Threshold | 10 |
| Drift Dampening | 1 |
| Drive Through Evade Player | 0 |
| Drive Through Reset Timer Threshold | 30 |
| Drop Chance | 0 |
| Drop Radius | 5 |
| Enemy | 1 |
| Evasive Evasion Distance | 80 |
| Evasive Sit Down | 0 |
| Explodes On Death | 0 |
| Fire Resistance | 0 |
| Has Agent Group | 0 |
| Has Agent State UI | 1 |
| Has Attacks | 0 |
| Has Follower Skin | 1 |
| Has Pointer | 0 |
| Has Trailer | 0 |
| Indestructible | 0 |
| Is Boss | 0 |
| Is Feared | 0 |
| Is Marked | 0 |
| Is Slowed | 0 |
| Is Stunned | 0 |
| Knock Up Resistance | 0 |
| Knocked Up | 0 |
| Max Distance From Home | 100 |
| Maximum HP | 100 |
| Max Speed | 12 |
| Minium Return Home Duration | 5 |
| My Movement Type | 1 |
| Out Of Active Range Timer | 0 |
| Overtime Enemy | 0 |
| Power Value | 200 |
| Range Add Based On Size | 3 |
| Realized | 0 |
| RES drop | 0 |
| Self Exploder | 0 |
| Self Explosion Distance | 20 |
| Side By Side Distance | 15 |
| Sitting | 0 |
| Slow Resistance | 0 |
| Slowed By Terrain | 0 |
| Slumbering | 0 |
| Spawn Type | 0 |
| Speed | 10 |
| Structure | 0 |
| Stun Resistance | 0 |
| Suppress Item Drops | 0 |
| Target At Player And Evade State | 0 |
| Target At Player Keep Distance | 0 |
| Try Despawn | 0 |
| Vehicle | 1 |
| Virtual HP | 0 |
Attacks1 fields
| Value |
|---|
Stage appearances32 fields
| 1 Biome | GRASSLAND |
|---|---|
| 1 Maximum Spawn Count | 1 |
| 1 Minimum Spawn Count | 1 |
| 1 Minimum Spawn Time | 120 |
| 1 Neutral | No |
| 1 Rarity | common |
| 1 Tier | 0 |
| 1 Type | vehicle |
| 2 Biome | GRASSLAND |
| 2 Maximum Spawn Count | 1 |
| 2 Minimum Spawn Count | 1 |
| 2 Minimum Spawn Time | 30 |
| 2 Neutral | No |
| 2 Rarity | uncommon |
| 2 Tier | 1 |
| 2 Type | vehicle |
| 3 Biome | GRASSLAND |
| 3 Maximum Spawn Count | 1 |
| 3 Minimum Spawn Count | 1 |
| 3 Minimum Spawn Time | 40 |
| 3 Neutral | No |
| 3 Rarity | common |
| 3 Tier | 2 |
| 3 Type | vehicle |
| 4 Biome | GRASSLAND |
| 4 Maximum Spawn Count | 1 |
| 4 Minimum Spawn Count | 1 |
| 4 Minimum Spawn Time | 40 |
| 4 Neutral | No |
| 4 Rarity | common |
| 4 Tier | 3 |
| 4 Type | vehicle |