WWanderburg Wiki

Archers

Shoot arrows regularly at enemies nearby

Starting loadout
Archers catalogue art
Public-demo catalogue art.
Availability
starting-loadout
Price
1000

Linked records

Open related upgrades, stages, enemies, and other catalogue records.

Exact mechanics

Player-facing values are compacted here. The completeness ledger still accounts for every decoded runtime object.

Module effect36 fields
Activation Charges0
Active ability cooldown99999
Active Ability Duration0
Active ability range50
Active Ammo0
Back Slot0
Captain Slot0
Close To Cooldown Restored Time0
Cooldown Level0
Crew Slot1
Active base damage5
Passive base damage5
Flat Damage Added0
Front Slot0
General Module Level0
Has Install Effect1
Legendary A0
Legendary B0
Locked0
Passive ability cooldown2
Passive Ability Duration1.25
Passive Ammo4
Passive Flat Damage Added0
Passive Level0
Projectile10
Projectile20
Quick Reload10
Quick Reload20
Rarity100
Side Slot0
Special0 A0
Special0 B0
Special1 A0
Special1 B0
Top Slot0
Ult Level0
Unlock conditions3 fields
DescriptionShoot arrows regularly at enemies nearby
My Type2
Price1000
Passive Ability Prefab: Proj_CrewArcher_[0]73 fields
Adaptive Curve Multiplier0
Adaptive Curve Multiplier Reference Range0
After Effect Explosion Radius15
After Effect Projectile Count0
After Effect Radius0
After Explosion0
After Explosion Delay1
Always Spawn Remains0
Aoe Damage Radius0
Arrow Rain0
Attack Damage10
Cannon Ball Cone Proj Count3
Cannon Ball Star0
Cannon Ball Star Proj Count5
Cannon Ball Star Use Fire Projectile0
Chain Lightning0
Chain Lightning Chain Length0
Chance To Trigger Additional Effect1
Cone Cannon Ball0
Constant Flight Time0
Custom Rotation0
Execute0
Execute Health Percentage Threshold0
Fear Duration0
Fears Target0
Fire Duration5
Fire Effect Dont Unparent0
Fire Effect Look At Target0
Fire Field0
Fired By Enemy0
Follow Curve Movement With Rotation1
Free Flight0
Free Flight Pre Projection0.001
Frost Field0
Grenade0
Ground Hugger0
Has Constant Flight Time0
Has Fire Effect0
Has Fire Zone0
Has Follow Indicator0
Has Ground Effect On Impact0
Has Impact Zone Indicator0
Has Remains0
Has Shadow0
Ignores Enemies0
Imprecision0
Instant Explosion0
Is Mine0
Knock Back Duration1
Knock Back Effect0
Knock Back Velocity0
Lightning Strike0
Lock On Target1
Lock On YCurve Multiplier20
Melee0
Mortar Rain0
My Projectile Type1
Non Rotating Shadow0
Only Affect Vehicles0
Pass Through Enemies0
Pass Through Friendlies0
Sets Targets On Fire0
Slow Duration5
Slows Traget0
Start Delay0
Stun Duration0
Stuns Targets0
Travel Duration1.5
Travel Speed40
Travel Speed Randomness0
Use Origin Pos To Calculate Knockback Dir0
Verhammelung0
Y Curve Multiplier2
Active Effect Prefab: Proj_TopArcherTower_073 fields
Adaptive Curve Multiplier0
Adaptive Curve Multiplier Reference Range0
After Effect Explosion Radius15
After Effect Projectile Count0
After Effect Radius0
After Explosion0
After Explosion Delay1
Always Spawn Remains0
Aoe Damage Radius0
Arrow Rain0
Attack Damage10
Cannon Ball Cone Proj Count3
Cannon Ball Star0
Cannon Ball Star Proj Count5
Cannon Ball Star Use Fire Projectile0
Chain Lightning0
Chain Lightning Chain Length0
Chance To Trigger Additional Effect1
Cone Cannon Ball0
Constant Flight Time0
Custom Rotation0
Execute0
Execute Health Percentage Threshold0
Fear Duration0
Fears Target0
Fire Duration5
Fire Effect Dont Unparent0
Fire Effect Look At Target0
Fire Field0
Fired By Enemy0
Follow Curve Movement With Rotation1
Free Flight1
Free Flight Pre Projection0.001
Frost Field0
Grenade0
Ground Hugger0
Has Constant Flight Time0
Has Fire Effect0
Has Fire Zone0
Has Follow Indicator0
Has Ground Effect On Impact0
Has Impact Zone Indicator0
Has Remains1
Has Shadow1
Ignores Enemies0
Imprecision0
Instant Explosion0
Is Mine0
Knock Back Duration1
Knock Back Effect0
Knock Back Velocity0
Lightning Strike0
Lock On Target0
Lock On YCurve Multiplier20
Melee0
Mortar Rain0
My Projectile Type1
Non Rotating Shadow0
Only Affect Vehicles0
Pass Through Enemies0
Pass Through Friendlies1
Sets Targets On Fire0
Slow Duration5
Slows Traget0
Start Delay0
Stun Duration0
Stuns Targets0
Travel Duration1.5
Travel Speed20
Travel Speed Randomness0
Use Origin Pos To Calculate Knockback Dir0
Verhammelung0
Y Curve Multiplier15
Search the linked catalogue

Names, descriptions, values, and relationships are indexed.